Autodesk Animator: Difference between revisions

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Animator gave the ability to do frame-by-frame animation (creating each frame as an individual picture, much like traditional [[cel animation]]). Animator Studio also had [[tweening]] features (transforming one shape into another by letting the computer draw each in-between shape onto a separate frame). Animator and Animator Pro supported [[FLI/FLC|FLI and FLC]] animation file formats, while Animator Studio also supported the [[Audio Video Interleave|AVI]] format. Animator was particluar strong in [[Palette (computing)|Palette]] based editing, effects (like [[Color cycling]]) and animations a favoured technology in the time of [[Indexed color|indexed]] [[List of 8-bit computer hardware palettes|CGA and VGA]] [[graphics mode]]s.
 
AnimatorUnlike was one theother DOS programssoftware from that time, Animator was not restricted by the [[640k barrier|640 kilobyte]] [[conventional memory]] limitation, as it utilized a [[DOS extender]] by [[Phar Lap (company)|Phar Lap]]'s [[DOS extender]]. ItsAnimator's combination of twenty tools multiplied by twenty inks, 3D 'optics,' unparalleled palette handling, custom fonts and many other useful features (such as its own internal [[scripting language]] POCO), put it many years ahead of better known animation tools of the time.
 
== Development history ==