Weiler–Atherton clipping algorithm: Difference between revisions

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The '''Weiler–Atherton''' is a polygon-[[Clipping (computer graphics)|clipping]] [[algorithm]]. It is used in the areas like [[computer graphics]], and games development and others where clipping of polygonpolygons is needed. It allows clipping of a ''subject or candidate polygon'' by an arbitrarily shaped ''clipping polygon/area/region''.
 
It is generally applicable only in [[2D computer graphics|2D]]. However, it can be used in [[3D computer graphics|3D]] through visible surface determination and with improved efficiency through [[Z-order]]ing.<ref>Foley, James, Andries van Dam, Steven Feiner, and John Hughes. "Computer Graphics: Principle and Practice". Addison-Wesley Publishing Company. Reading, Massachusetts: 1987. pages 689-693</ref>