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[[DOSBox]] [[emulator|emulation]] allowed later to run Animator Pro on current hardware,<ref>[http://www.vogons.org/viewtopic.php?f=33&t=13875 Wacom Tablet+Dosbox+Autodesk Animator Pro] by ZenPsycho on vogons.org (2006-11-23)</ref> despite missing official support.
As Jim Kent kept [[copyright]]s to the 300,000 lines [[source code]] base of Animator Pro, he allowed to make it available to public under the [[open source]] [[BSD license]] in 2009.<ref name="license">[https://github.com/AnimatorPro/Animator-Pro animator pro] on github ''"All source code (unless otherwise marked, or if better information becomes available) is ©1989-1994 Jim Kent and is available here under the BSD license"''</ref><ref>{{cite web|url=http://bustingseams.blogspot.de/2009/05/autodesk-animator.html |title=Autodesk Animator - UPDATE: New website, animatorpro.org , Source code now online. |date=2009-05-08 |quote="he kept his rights to the source code, and now, he is granting me access to the source code, to make it available to you all! Well not so fast. He also asked me to get in touch with Gary Yost to ensure that he didn't object. [...] But I managed, and I got his support too! So now that all the relevant parties are up to speed with my idea let's go" |author=Breton Slivka}}</ref> The original 256 color ''Animator'' version for DOS is also provided as [[Freeware]] download.<ref>[https://github.com/AnimatorPro/Animator-Pro/downloads downloads] on [[github.com]]</ref> After some initial [[code review]]<ref>[http://stackoverflow.com/questions/4911160/porting-autodesk-animator-pro-to-be-cross-platform/ porting-autodesk-animator-pro-to-be-cross-platform] on [[Stackoverflow]]</ref> [[Source port|porting]] to modern platforms was started on
== Reception ==
Animator was considered to be groundbreaking in the field of [[computer animation]] when it was initially released, and was very popular in the late 1980s and the early 1990s. In the debut year 1989 Animator won
Also [[video game developer]]s used the software for intros and other animated sequences in their games, for instance [[Formula One Grand Prix (video game)|Formula One Grand Prix]] (1991, [[MicroProse]]) and [[Cannon Fodder (video game)|Cannon Fodder]] (1993, [[Virgin Interactive]]).
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