Human-centered computing: Difference between revisions

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'''Human-centered computing''' ('''HCC''') is an emerging, [[interdisciplinarity|interdisplinary]] academic field broadly concerned with computing and computational artifacts as they relate to the [[human condition]]. Researchers and practitioners who affiliate themselves with human-centered computing usually come from one or more of the following traditional disciplines: [[computer science]], [[sociology]], [[psychology]], [[cognitive science]], [[anthropology]], [[science and technology studies]], and [[industrial design]].
 
Research in human-centered computing has multiple goals. Some researchers focus on understanding humans, both as individuals and in social groups, by focusing on the ways that human beings adopt, adapt, and organize their lives around computational technologies. Others focus on developing new design strategies for computational artifacts. Human-centered design of computational tools attempts to address problems that traditional [[human-computer interaction]] do not generally address. Traditional design approaches often include [[heuristic evaluation]]s and measurements of productivity and efficiency. Designing computational tools for spirituality, for fun, and for leisure are some examples of non-traditional design problems that are of interest to HCC researchers and engineers. HCC researchers also bring a diverse array of conceptual and research tools to traditional computing areas such as [[CSCW|computer-supported collaborativecooperative work]], [[computer-supported collaborative learning]], and [[ubiquitous computing]].
 
Human-centered computing is closely related to other interdisciplinary fields such as [[human-computer interaction]] and [[information science]], and exactly where the boundaries between these fields lie is not clear. Broadly speaking, however, human-centered computing usually concerns itself with systems and practices of technology use. Human-computer interaction is more focused on [[ergonomics]] and the [[usability]] of computing artifacts, while information science is focused on practices surrounding the collection, manipulation, and use of [[information]].
 
'''Human-Centered Computing''' is also the name of the subproject of [[NASA]]'s [http://is.arc.nasa.gov/index.html Intelligent Systems Project]. It is focused on the development of adaptive systems that amplify human cognitive, perceptual, and motor capabilities in such domains as: space, mission control operations, air traffic management, safety and security systems.