Cannon.js: Difference between revisions

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{{Orphan|date=May 2017}}
 
{{Infobox software
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== Features ==
 
Cannon.js supports the following shapes: sphere, plane, box, cylinder, [[Polyhedron#Convex_polyhedraConvex polyhedra|convex polyhedron]], particle, and [[heightfield]]. This collection of shapes matches the collection used by rendering engines such as Three.js and Babylon, but is not complete. For example, it is not sufficient for X3DOM,<ref name=Huber2013 /> an application of [[X3D]] which allows 3D graphics to be included in web pages without the need for a [[Plug-in (computing)|plug-in]].<ref>{{cite web |title=Background: What is X3DOM, and what can it do for me? |url=https://doc.x3dom.org/gettingStarted/background/index.html |work=official x3dom documentation |publisher=x3dom.org |accessdate=27 April 2017}}</ref>
 
The physics engine implements rigid-body dynamics, discrete collision detection, and a [[Gauss–Seidel method|Gauss-Seidel]] constraint solver.<ref>{{cite web |title= Branch: master. cannon.js/README.markdown |url=https://github.com/schteppe/cannon.js/blob/master/README.markdown |publisher=GitHub |date=22 April 2015 |accessdate=27 April 2017}}</ref> It can perform cloth simulation<ref>{{cite web | url=https://blog.raananweber.com/2016/04/03/cloth-physics-simulation-for-babylon-js/ | title = Cloth physics simulation}}</ref>