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A '''server emulator''' is the reimplementation of online game servers, typically as [[Video game remake|clones]] of [[Proprietary software|proprietary]] commercial software by a third party of the [[game community]]. The private server is not always made by the original company, but usually attempts to mimic it in some way.
Technically, a server emulator does not [[emulator|emulate]] by the traditional definition. Instead it is the alternative implementation of the proprietary gaming server that communicates with the same gaming client through the same, [[Reverse engineering|reverse-engineered]] proprietary protocols. Server emulators exist for many online games. If the original proprietary servers were shut down, server emulators can be considered community continuations as fix for an [[orphaned work|orphaned]] software product.<ref>{{cite web |url=http://www.pcgamer.com/2012/11/19/supcom-forged-alliance-servers-shut-down-community-made-forged-alliance-forever-keeps-the-war-alive/ |title=Community-made Forged Alliance Forever keeps Supreme Commander multiplayer alive |first=T.J. |last=Hafer |date=2012-11-19 |accessdate=2014-08-28 |publisher=[[PC Gamer]] |quote=''The official multiplayer servers for Supreme Commander: Forged Alliance have been decommissioned for a while now, but fortunately [...] the community-driven Forged Alliance Forever has emerged. The self-patching multiplayer client allows players of the epic real-time strategy title to continue blowing things up in massive quantities. In addition to the regular patches and fixes, it also adds new units, a new faction, and some game modes that weren't available on the official servers, such as 6v6.''}}</ref><ref>{{cite web|url=http://www.gamestar.de/spiele/battleforge/news/battleforge_reborn,44416,3233541.html|title=BattleForge Reborn - Community will das Spiel wiederbeleben |publisher=[[GameStar]]|accessdate=2016-06-26}}</ref>
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