Real-Time Media Flow Protocol: Difference between revisions

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==Benefits==
RTMFP will reduce the bandwidth costs for direct, live, real‐time communication solutions, such as audio and [[Videoconferencing|video chat]] and multi‐player games. Because RTMFP flows data between the end‐user
clients and not the server, bandwidth is not being used at the server so solutions are less expensive to scale. RTMFP also increases the speed of delivery through the use of [[User Datagram Protocol|UDP]]. UDP is a more efficient (but less reliable) way to send video and audio data over the Internet that reduces the penalties associated with missing, dropped, or out of order packets. RTMFP has two features that may help to mitigate the effects of connection errors.
RTMFP also increases the speed of delivery through the use of [[User Datagram Protocol|UDP]]. UDP is a more efficient (but less reliable) way
to send video and audio data over the Internet that reduces the penalties associated with missing, dropped, or out of order packets.
RTMFP has two features that may help to mitigate the effects of connection errors.
 
'''Rapid Connection Restore:''' Connections are re‐established quickly after brief outages. For example, when a [[wireless network]] connection experiences a dropout. After reconnection, the connection has full capabilities instantly.
example, when a [[wireless network]] connection experiences a dropout. After reconnection,
the connection has full capabilities instantly.
 
'''IP Mobility:''' Active network peer sessions are maintained even if a client changes to a new [[IP address]]. For example, when a laptop on a wireless network is plugged into a wired connection and receives a new address.
[[IP address]]. For example, when a laptop on a wireless network is plugged into a wired
connection and receives a new network address.
 
==Difference between RTMP and RTMFP==