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[[sv:MUD]]
'''MUD''' is an [[acronym]] for ''m''ulti-''u''ser ''d''ungeon (or ''d''imension), a [[
Most MUDs implement a [[fantasy]] world populated by [[elf|elves]], [[goblin]]s, and other [[mythology|mythical]] beings. Players pretend to be [[knight]]s, [[sorcerer]]s, and the like. The goal of the game is to slay [[monster]]s and complete quests. Some MUDs have a [[science fiction]] setting. Most MUDs are run as [[hobby]] and are free to players. Still others, especially thoses which are based on [[MOO]]s, are used in [[distance education]] or to allow for virtual conferences. MUDs have also attracted the interest of academic scholars from many fields, including [[communications studies of MUDs|communications]], [[Sociological studies of MUDs | sociology]], [http://www.ascusc.org/jcmc/vol2/issue1/lambda.html law], and [[Synthetic economies | economics]].
The popularity of MUDs escalated in the [[USA]] during the [[1980s]], when (relatively speaking) cheap, at-home [[personal computer]]s with 300 to 2400 baud [[modem]]s enabled role players to log into multi-line BBSes. [[Roguelike]] games were also becoming popular at that time. In [[Europe]] at around the same time, MUD development was centered around academic networks, particularly at the [[University of Essex]] where it was played by many people, both internal and external to the University. The MUD scene is still very much alive on the Internet, accessed via [[telnet]]. Specialized telnet clients exist that give a more pleasant user experience.
== MUD variants ==
Once computer power increased and Internet connectivity became ubiquitous, the graphical [[MMORPG]]s ('''m'''assively '''m'''ultiplayer '''o'''nline '''r'''ole-'''p'''laying '''g'''ames) developed. Unlike earlier MUDs, most MMORPGs are commercial ventures. Examples of MMORPGs include:
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*[[Ultima Online]] ([[1997]])
The original MUDs drew their inspiration from paper-and-pencil based games such as [[Dungeons & Dragons]] (hence their name), and the computer game [[Original Adventure]]. The first MUD was created and written by [[Roy Trubshaw]] and [[Richard Bartle]] at
A '''MUSH''' is often said to mean ''mu''lti-player ''s''hared ''h''allucination. MUSHes descend from the program [[TinyMUD]]. MUSHes date back to the early [[1990s]]. They are more directly concerned with role-playing (acting) than MUDs, dispensing with the scoring system and most rules. Members of the MUSH family include PernMUSH, PennMUSH, TinyMUSH, TinyMUSE and TinyMUX.
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==Talkers and Spods==
A lesser known variant is the [[talker]], typically based on [[ew-too]], [[summink]], [[sensi-summink]], [[playground]], and plenty of other code bases. The talker is essentially a MUD, with most of the complex bits of code stripped away, leaving just the communication level commands -- hence the name ''talker''. People who use these tend to be called [[spod|spods]]. The [[spod]] tends to be something of a long term fanatic. Where many mudders may move on after a year or two,
The [[spod]] has earned a place in the [[Jargon File]].
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* [[TinyTIM]]
* [[FurryMUCK]]
* [[SvenskMud]]
== External Links ==
*[http://www.mudconnector.com www.mudconnector.com]: Extensive list of available MUDs
*If you want to know more about MUSH coding and MUSHes, take a look at the [http://www.godlike.com/mushman/ MUSH Manual], created by Lydia Leong. This document is quite old and out of date in many ways, but it remains the best starting point for newcomers to MUSH.
*The [http://www.game.org/smaug/ SMAUG] MUDserver is an advanced version in the [http://www.dikumud.com/diku/diku.asp Diku]-Merc-[http://www.rom.org/ ROM] lineage.
*[http://www.tinymux.com/ TinyMUX] 2.1 is a variant of TinyMUSH 2.0 which incorporates many of the distinctive features of [http://www.pennmush.org/ PennMUSH], TinyMUSE, and other MUSH variants.
*Similarly, [http://www.godlike.com/tm3/ TinyMUSH 3.0] is a variant of TinyMUX 1.6 which has been melded with TinyMUSH 2.4.
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