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Adding details on leader election in Raft. Adding Safety problem. Still super incomplete and require lots of future modifications incoming from me |
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== Basics ==
Raft achieves consensus via an elected leader. A server in a raft cluster is either a ''leader
=== Approach of the consensus problem in Raft ===
Raft implements consensus by a leader approach. The server has one and only one elected leader which is fully responsible of managing log replication on the other servers of the cluster. It means that the leader can decide of new entries placement and establishment of data flow between him and the other servers without consulting other servers. A leader leads until it fails or disconnect, in which case a new leader is elected.
A leader election is started by a candidate server. A server becomes a candidate if it receives no heartbeat from the leader within the timeout. It starts the election by increasing the term counter and sending a RequestVote message to all other servers. The other servers will vote for the first candidate that sends them a RequestVote message. A server will only vote once per term. If the candidate receives a message from a leader with a term number equal to or larger than the current term, then its election is defeated and the candidate changes into a follower. If a candidate receives a majority of votes, then it becomes the new leader. If neither happens, e.g., because of a split vote, then a new leader election is started after a timeout.<ref name="paper"/><ref name="secretlives"/>▼
The consensus problem is decomposed in Raft into three relatively independent subproblems listed down below.
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When the existing leader fails or when you start your algorithm, a new leader needs to be elected.
In this case, a new ''term'' starts in the cluster. A term is an arbitrary period of time on the server on which no new leader needs to be elected. Each term starts with a leader election. If the election is completed successfully (i. e. a single leader is elected) the term keeps going with normal operations orchestrated by the new leader. If the election is a failure, a new term starts, with a new election.
▲A leader election is started by a ''candidate'' server. A server becomes a candidate if it receives no
Raft uses randomized election timeout to ensure that split votes problem are resolved quickly. This should reduce the chance of a split vote because servers won't become candidates at the same time : a single server will timeout, win the election, then become leader and sends heartbeat messages to other servers before any of the followers can become candidate.<ref name="paper" />
==== Log Replication ====
The leader is responsible for the log replication. It accepts client requests. The requests are forwarded to the followers in AppendEntries messages. Once the leader receives confirmation from the majority of its followers the request is considered committed.<ref name="paper"/><ref name="secretlives"/>
==== Safety ====
Raft guarantees each of these safety properties :
* '''Election safety:''' at most on leader can be elected in a given term.
* '''Leader Append-Only:''' a leader can only appends new entries to its logs (it can't overwrite neither delete entries).
* '''Log Matching:''' if two logs contain an entry with the same index and term, then the logs are identical in all entries up through the given index.
* '''Leader Completeness:''' if a log entry is committed in a given term then it will be present in the logs of the leaders since this term
* '''State Machine Safety:''' if a server has applied a particular log entry to its state machine, then no other server may apply a different command for the same log.
== References ==
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