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The following [[Outline (list)|outline]] is provided as an overview of and topical guide to human–computer interaction:
'''[[Human–computer interaction]]'''
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Human–computer interaction can be described as all of the following:
* A field of
*{{cite dictionary |encyclopedia=Merriam-Webster Online Dictionary |title=science |url=http://www.merriam-webster.com/dictionary/science |accessdate=2011-10-16 |publisher=[[Merriam-Webster]], Inc |quote='''3 a:''' knowledge or a system of knowledge covering general truths or the operation of general laws especially as obtained and tested through scientific method '''b:''' such knowledge or such a system of knowledge concerned with the physical world and its phenomena }}
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** An [[applied science]]
*** A field of [[computer science]]
** An application of
*** An application of
| last = ACM
| year = 2006
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| year = 2007 | isbn = 978-0-8493-7228-5 | url = https://books.google.com/books?id=pFHYk0KWAEgC&lpg=PP1&dq=What%20Every%20Engineer%20Should%20Know%20about%20Software%20Engineering.&pg=PA1#v=onepage&q&f=false | accessdate = 2011-01-21 }}
</ref>
**** A subfield of [[computer programming]]
** A [[social science]]
*** A [[behavioural sciences|behavioural science]]
* A type of [[system]]
** A system that includes
* A type of
** A form of
== Styles of human–computer interaction ==
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** human [[perception]]
*** [[sensory system]]
*
* [[cognitive science]]
* [[human factors]] / [[cognitive ergonomics]] / [[physical ergonomics]]
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** scientific visualization
** knowledge visualization
*
** [[industrial design]]
** [[graphic design]] and [[aesthetics]]
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* [[Human–computer information retrieval]]
* [[Information retrieval]]
*
* [[multimedia]]
* [[Software agent]]s
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* [[Steering law]]
* [[GOMS]] – goals, operators, methods, and selection rules
* [[Keystroke-level model]]
== Cultural influences ==
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