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'''GRASP stands for General Responsibility Assignment Software Patterns''' (or sometimes '''Principles'''). It is used in [[object oriented design]], and gives guidelines for assigning responsibility to classes and objects.
Examples of different patterns/principles used in GRASP are: Information Expert, Creator, Controller, Low [[coupling (computer science)|Coupling]], High [[cohesion (computer science)|Cohesion]], Polymorphism, Pure Fabrication, Indirection, Protected Variations. All these patterns answer some [[software]] problem, and in almost every case these problems are common to most every [[software development]] project, thus they don't exist to facilitate new information but to better document and standardize old, tried-and-true [[programming]] principles in object oriented design.
"The critical design tool for software development is a mind well educated in design principles. It is not the UML or any other technology" (Larman, Craig. ''Applying UML and Patterns - Third Edition''. [http://authors.phptr.com/larman/uml_ooad/index.html]). Thus, GRASP is really just a toolset, a learning aid to help in the design of object oriented software.
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