Computer-supported collaborative learning: Difference between revisions

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Included Web 3.0 and Computer-Supported Collaborative Learning (CSCL)
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=== Examples of new Web 3.0 tools to enhance CSCL ===
'''Virtual Assistants and Intelligent Agents '''
 
==== '''Virtual Assistants and Intelligent Agents ''' ====
Making data machine-readable is leading to the development of [[Virtual assistant (artificial intelligence)|virtual assistants]] and [[Intelligent agent|intelligent agents]]. These are tools which can access data on a user's behalf and will be able to assist learners and collaborators in several ways. They can provide personalized and customized search results by accessing data on a variety of platforms, recommend resources based on user information and preferences, manage administrative tasks, communicate with other agents and databases, and help organize information and interactions with collaborators.<ref name=":5" /><ref>{{Cite journal|last=Riaan Rudman|last2=Rikus Bruwer|date=2016-01-20|title=Defining Web 3.0: opportunities and challenges|url=http://www.emeraldinsight.com/doi/10.1108/EL-08-2014-0140|journal=The Electronic Library|volume=34|issue=1|pages=132–154|doi=10.1108/el-08-2014-0140|issn=0264-0473}}</ref>
 
==== '''Virtual Learning Communities ''' ====
 
Virtual learning communities are [[Cyberspace|cyberspaces]] that allow for individual and [[collaborative learning]] to take place. While they exist today, with Web 3.0 they will gain enhanced features enabling more collaborative learning to take place. Some describe them as evolving out of existing [[Learning management system|learning management systems]] (LMSs), adding intelligent agents and virtual assistants that can enhance content searches and deal with administrative and communication tasks<ref name=":5" />, or enabling different LMSs around the world to communicate with each other, creating an even larger community to share resources and locate potential collaborators.<ref>{{Cite journal|last=Ribón|first=Julio César Rodríguez|last2=Villalba|first2=Luis Javier García|last3=Kim|first3=Tai-hoon|date=2015-10-01|title=Virtual learning communities: unsolved troubles|url=https://link.springer.com/article/10.1007/s11042-013-1543-4|journal=Multimedia Tools and Applications|language=en|volume=74|issue=19|pages=8505–8519|doi=10.1007/s11042-013-1543-4|issn=1380-7501}}</ref> Virtual learning communities will also enable different types of peer-to-peer interaction and resource sharing to support co-construction of knowledge.<ref>{{Cite journal|last=Yang|first=Stephen J.H.|date=2006|title=Context Aware Ubiquitous Learning Environments for Peer-to-Peer Collaborative Learning|url=http://www.jstor.org/stable/jeductechsoci.9.1.188|journal=Journal of Educational Technology & Society|volume=9|issue=1|pages=188–201|doi=10.2307/jeductechsoci.9.1.188}}</ref> These communities may also include some aspects of 3D gaming and VR.