Conversion between quaternions and Euler angles: Difference between revisions

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The direction cosines are the *cosines*, not the angles themselves
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m clean up - bother me at my talk if I mess up using AWB
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Spatial rotations in three dimensions can be [[Coordinate system|parametrized]] using both [[Euler angles]] and [[Quaternions and spatial rotation|unit quaternions]]. This article explains how to convert between the two representations. Actually this simple use of "quaternions" was first presented by [[Leonhard Euler|Euler]] some seventy years earlier than [[William Rowan Hamilton|Hamilton]] to solve the problem of [[Magicmagic square|magic squares]]s. For this reason the dynamics community commonly refers to quaternions in this application as "Euler parameters".
 
A unit quaternion can be described as: