Talk:Quaternions and spatial rotation: Difference between revisions

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Could we have something a bit more to the specific topic?
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Re. ^^^^:
People's heads probably started aching before they got up to there.
 
== Could we have something a bit more to the specific topic? ==
 
Could we have something a bit more to the specific topic? The topic is not [[quaternions]], which already exists (elsewhere), it is quaternions and spatial rotation. I would be expecting something to tell me
#how to represent rotation in terms of quaternions
#why quaternions are better than [[matrix]]es.
 
It seems that [[Blender (software) | Blender]] uses quaternions to represent rotations; perhaps that would provide some assistance from the [http://www.blender3d.org/cms/Development.81.0.html Blender documentation]. [[User:M.e|m.e.]] 05:38, 16 October 2006 (UTC)