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A '''partially observable system''' is one in which the entire state of the system is not fully visible to an external sensor. In a partially observable system the observer may utilise a memory system in order to add information to the observer's understanding of the system. <ref>[[Peter Norvig]], [[Sebastian Thrun]]. [[Udacity]]: [https://www.udacity.com/wiki/cs271/unit1_notes Introduction to Artificial Intelligence]</ref>
An example of a partially observable system would be a [[card game]] in which some of the cards are discarded into a pile face down. In this case the observer is only able to view their own cards and potentially those of the dealer. They are not able to view the face-down (used) cards,
In contrast, a fully observable system would be that of [[chess]]. In chess (apart from the 'who is moving next' state) the full state of the system is observable at any point in time.
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