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[[Image:Acclaim lightboard.jpg|thumb|right|An Acclaim two-scene preset board by ETC]]
Preset boards are the most basic lighting consoles—and also the most prevalent in smaller installations. They consist of two or more identical fader banks, called '''scenes'''. The faders (control slides) on these scenes can be manually adjusted.
Generally, at least with a preset board, the operator has a cue sheet for each scene, which is a diagram of the board with the faders in their positions, as determined by the lighting designer. The operator sets the faders into their positions based on the cue sheets. Typically during a cue, the operator sets the next scene.
Preset boards are not as prevalent since the advent of digital memory consoles, which can store scenes digitally, and are generally much less cumbersome but more expensive than preset boards. However, for small setups such as that of a [[Disc jockey|DJ]], they remain the board of choice for their simple to use interface and relative flexibility. Preset boards generally control only conventional lights; though some advanced hybrid consoles can be patched to operate intelligent lights in a round-about way by setting the control channels of the light to channels the preset board can control. However,
=== Memory consoles ===
[[Image:ETClightboard.JPG|thumb|right|An Express series memory console by [[Electronic Theatre Controls]] capable of controlling both normal [[stage lighting instrument]]s as well as [[intelligent lighting]]. ]]
Memory-based consoles have become very popular in almost all larger installations, particularly theatres.
Many memory consoles have a bank of faders.
=== Moving light controllers ===
[[Image:ETC-expression3 Fixture Box.png|thumb|360 px|right|[[Electronic Theatre Controls|ETC]] boards compile ''attributes'' into a "fixture box" for easy control]]
Moving Light Controllers are another step up in sophistication from Memory Consoles.
As there is no standard way of controlling an intelligent light, an important function for this type of desk is to consolidate the various ways in which the hundreds of types of intelligent lights are controlled into a single ''[[abstraction|abstract]]'' interface for the user. By integrating knowledge of different fixtures and their attributes into the lighting desk [[software]], the detail of how an attribute such as pan or tilt is controlled for one device vs. another can be hidden from the operator. This frees the operator to think in terms of what they want to achieve (e.g. pan 30 degrees clockwise) instead of how it is achieved for any given fixture (e.g. send value 137 down channel 23). Furthermore, should a lighting fixture need to be replaced with one from a different vendor that has different control sequences, no change need be apparent to the control operator. For some further discussion on how intelligent fixtures are controlled, see [[Digital MultipleX]] (DMX).
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===Remote focus unit===
Many memory consoles have an optional Remote Focus Unit (RFU) controller that can be attached to the light board and used to control the board's functions (though usually in some limited capacity).
Various manufacturers offer software for devices such as [[Android (operating system)|Android]] and [[IPhone|iPhones]] that cause the devices to act as remote controllers for their consoles. Also, independent software developers have released applications that can send [[Art-Net]] packets from an iPhone, thus enabling an iPhone to serve as a fully featured console when used in conjunction with an Art-Net to DMX converter or Art-Net compatible luminaries and dimmers.
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