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{{Unreferenced|date=December 2009}}
<!-- Image with inadequate rationale removed: [[Image:UnrealEd.jpg|thumb|[[UnrealEd]] is an example of a [[level editor]], one type of a game development tool. {{deletable image-caption}}]] -->
A '''game development tool''' is a specialized [[software]] [[Application software|application]] that assists or facilitates the making of a [[
Almost all game development tools are developed by the [[video game developer|developer]] custom for one game, or by a console manufacturer (such as [[Nintendo]] or [[Microsoft]]) as part of a [[game development kit]]. Though tools may be re-used for later games, they almost always start out as a resource for a single game. While many [[Commercial off-the-shelf|COTS]] packages are used in the production of games—such as 3D packages like [[Maya (software)|Maya]] and [[3D Studio Max]], graphic editors like [[Photoshop]] and [[Integrated development environment|IDE]]s like [[Microsoft Visual Studio]]—they are not considered solely game development tools since they have uses beyond [[video game development|game development]].
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Outside of the game development team during the game's creation, many tools would have little facility. Level editors, however, once entirely proprietary, have increasingly been included with the shipping game to allow users to create their own game scenarios. Some games, such as [[Firaxis]]' ''[[Civilization IV]]'', are built with user [[Mod (computer gaming)|modification]] in mind and include numerous tools for game customizing.
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* [[Game engine]]
[[Category:Video game development]]
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