Computer-supported collaborative learning: Difference between revisions

Content deleted Content added
KolbertBot (talk | contribs)
m Bot: HTTP→HTTPS (v481)
Line 133:
New Web 3.0 capabilities for learners include enhanced tools for managing learning, allowing them to [[Self-regulated learning|self-regulate]] and [[Co-regulation|co-regulate]] learning without the assistance of an instructor.<ref name=":2" /> Through the use of Web 3.0, groups and communities can be formed according to specific criteria without human input. These communities and groups can provide support to new learners and give experts an opportunity to share their knowledge.<ref name=":2" />
 
Teachers can benefit from these same capabilities to manage their teaching.<ref name=":5">{{Cite journal|last=Jafari|first=Ali|date=2002|title=Conceptualizing Intelligent Agents for Learning and Teaching|url=https://www.educause.edu/ir/library/pdf/eqm0235.pdf|journal=Educause Quarterly|volume=25 (3)|pages=28-34|via=}}</ref> In addition, the software for Web 3.0 collaboration will include using data from group communications, which then generates how much each individual has collaborated based on how often they communicate and how long their messages are.<ref name=":1">{{Cite journal|last=Jeong|first=Heisawn|last2=Hmelo-Silver|first2=Cindy E.|date=2016-04-02|title=Seven Affordances of Computer-Supported Collaborative Learning: How to Support Collaborative Learning? How Can Technologies Help?|url=httphttps://dx.doi.org/10.1080/00461520.2016.1158654|journal=Educational Psychologist|volume=51|issue=2|pages=247–265|doi=10.1080/00461520.2016.1158654|issn=0046-1520}}</ref>
 
=== Examples of new Web 3.0 tools to enhance CSCL ===
Line 141:
 
==== Virtual Learning Communities  ====
Virtual learning communities are [[Cyberspace|cyberspaces]] that allow for individual and [[collaborative learning]] to take place. While they exist today, with Web 3.0 they will gain enhanced features enabling more collaborative learning to take place. Some describe them as evolving out of existing [[Learning management system|learning management systems]] (LMSs), adding intelligent agents and virtual assistants that can enhance content searches and deal with administrative and communication tasks<ref name=":5" />, or enabling different LMSs around the world to communicate with each other, creating an even larger community to share resources and locate potential collaborators.<ref>{{Cite journal|last=Ribón|first=Julio César Rodríguez|last2=Villalba|first2=Luis Javier García|last3=Kim|first3=Tai-hoon|date=2015-10-01|title=Virtual learning communities: unsolved troubles|url=https://link.springer.com/article/10.1007/s11042-013-1543-4|journal=Multimedia Tools and Applications|language=en|volume=74|issue=19|pages=8505–8519|doi=10.1007/s11042-013-1543-4|issn=1380-7501}}</ref> Virtual learning communities will also enable different types of peer-to-peer interaction and resource sharing to support co-construction of knowledge.<ref>{{Cite journal|last=Yang|first=Stephen J.H.|date=2006|title=Context Aware Ubiquitous Learning Environments for Peer-to-Peer Collaborative Learning|url=httphttps://www.jstor.org/stable/jeductechsoci.9.1.188|journal=Journal of Educational Technology & Society|volume=9|issue=1|pages=188–201|doi=10.2307/jeductechsoci.9.1.188}}</ref> These communities may also include some aspects of 3D gaming and VR. 
 
==== Non-immersive and Immersive 3D Virtual Environments ====