Physics processing unit: Difference between revisions

Content deleted Content added
m Reverting sockpuppet.
m linking
Line 2:
A '''physics processing unit''' ('''PPU''') is a dedicated [[microprocessor]] designed to handle the calculations of [[physics]], especially in the [[physics engine]] of [[video game]]s.
 
Examples of calculations involving a PPU might include [[rigid body dynamics]], [[soft body dynamics]], [[collision detection]], [[fluid dynamics]], hair and [[Cloth_modeling|clothing simulation]], [[finite element analysis]], and fracturing of objects.
 
The idea is that specialized processors offload time consuming tasks from a computer's CPU, much like how a [[GPU]] performs graphics operations in the main CPU's place. The term was coined by [[Ageia]] to describe its [[PhysX]] chip. Several other technologies in the CPU-GPU spectrum have some features in common with it, although Ageia's product was the only complete one designed, marketed, supported, and placed within a system exclusively as a PPU.