Vuforia Augmented Reality SDK: Difference between revisions

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The Vuforia SDK supports a variety of 2D and 3D target types including ‘markerless’ Image Targets, 3D Multi-Target configurations, and a form of addressable Fiducial Marker known as a VuMark. Additional features of the SDK include localized Occlusion Detection using ‘Virtual Buttons’, runtime image target selection, and the ability to create and reconfigure target sets programmatically at [[Runtime code generation|runtime]].<ref>{{cite web | url=https://developer.vuforia.com/resources/dev-guide/getting-started | title=Developing with Vuforia | work=Vuforia Developer}}</ref>
 
Vuforia provides [[Application Programming Interface]]s (API) in [[C++]], [[Java (programming language)|Java]], [[Objective-C++]] (a language utilizing a combination of C++ and Objective-C syntax), and the [[.NET Framework|.NET]] languages through an extension to the [[Unity game engine]].<ref>{{cite web | url=https://developer.vuforia.com/resources/api/index | title=Vuforia SDK Native - Android & iOS API Reference | work=Vuforia Developer}}</ref> In this way, the SDK supports both native development for iOS and Android while also enabling the development of AR applications in Unity that are easily portable to both platforms. AR applications developed using Vuforia are therefore compatible with a broad range of mobile devices including the [[iPhone]], [[iPad]], and [[Android phone]]s and tablets running [[Android OS]] version 2.2 or greater and an [[ARMv6]] or 7 processor with FPU ([[Floating Point Unit]]) processing capabilities.
 
Vuforia has been acquired by [[PTC, Inc.|PTC Inc.]] in November 2015.<ref>{{Cite web|title = PTC Acquires Vuforia|url = http://www.ptc.com/about/history/vuforia|website = www.ptc.com|access-date = 2016-02-15}}</ref>