Go! Go! Hypergrind: Difference between revisions

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{{Infobox video game
| collapsible = yes
|image = [[Image:Ngc-GoGoHypergrind.jpg|256px|Go! Go! Hypergrind]]
| state = expanded
|caption = Cover art
| italic title =
|developer = Poponchi<br />[[Spümcø]]
| title = Go! Go! Hypergrind
| image = [[Image:Ngc-GoGoHypergrind.jpg|256px|Go! Go! Hypergrind]]
| alt =
| caption = Cover art
| developer = Poponchi<br />[[Spümcø]]
| publisher = [[Atlus]]
| platforms = [[Nintendo GameCube]]
| released = {{vgrelease|NA|November 18, 2003}}
| genre = [[Sports game|Sports]]
| modes = [[Single-player video game|Single-player]], [[Multiplayer video game|Local Multiplayer]]
| director = Kazuma Nishiwaki
| producer = John YamamotoYoshinao Shimada<br>Kevin Kolde<br>[[John Kricfalusi]] (executive producer)
| designer = Tadayuki Konno
| programmer = Tadashi Maki
| artist = Masaki Shimizu (characters)<br>Eddie Fitzgerald (stages and characters)<br>Gabe Swarr (characters)<br>[[Jim Smith (animator)|Jim Smith]] (stages)
| designer = Tadayuki Konno
|publisher = [[Atlus]]
|released = {{vgrelease|NA|November 18, 2003}}
|genre = [[Sports game|Sports]]
|modes = [[Single-player video game|Single-player]], [[Multiplayer video game|Local Multiplayer]]
|platforms = [[Nintendo GameCube]]
}}
'''''Go! Go! Hypergrind''''' is a [[skateboarding]] [[video game]] for the [[Nintendo GameCube]] that was developed by Team Poponchi at [[Atlus]] Japan and published by [[Atlus USA]].<ref name=PressRelease>{{cite web |url=http://www.gamershell.com/news_10428.html |title=Go! Go! Hypergrind Ships |publisher=GamersHell |accessdate=November 16, 2016}}</ref> It was released in North America on November 18, 2003.<ref name=PressRelease/> Animation studio [[Spümcø]] of ''[[Ren & Stimpy]]'' fame contributedserved characteras designsa andcollaborative animationsart todesign firm for the game.
 
==Plot==
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==Gameplay==
The game allows players to select one of several whackywacky cartoon characters and skateboard through a variety of cel-shaded levels. The objective of the game is to steer characters into a variety of classic cartoon "mishaps" (usually involving inflicting pain on the character in some way) and then chaining one mishap directly into another to create combos.
 
The game allows players to select one of several whacky cartoon characters and skateboard through a variety of cel-shaded levels. The objective of the game is to steer characters into a variety of classic cartoon "mishaps" (usually involving inflicting pain on the character in some way) and then chaining one mishap directly into another to create combos.
 
There is also a versus mode offering five different game types, which can be played with [[Multiplayer video game|two players]] or against the computer.
 
==Reception==
 
Go! Go! Hypergrind received "mixed" reviews according to the [[Review aggregator|review aggregation]] website [[Metacritic]], holding an average score of 67.<ref name=MC>{{cite web |url= http://www.metacritic.com/game/gamecube/go!-go!-hypergrind |title=Go! Go! Hypergrind for GameCube Reviews |publisher=Metacritic |accessdate=November 16, 2016}}</ref> [[GameSpot]] gave the game a 7.9 praising the humor and presentation,<ref name=GS>{{cite web |last=Navarro |first=Alex |date=November 14, 2003 |url=http://www.gamespot.com/reviews/go-go-hypergrind-review/1900-6083639/ |title=Go! Go! Hypergrind Review |publisher=[[GameSpot]] |accessdate=November 16, 2016}}</ref> while [[IGN]] gave the game a 5.1 criticizing the skateboarding mechanics for its simplicity.<ref name=IGN>{{cite web |last=Irwin |first=Mary Jane |date=November 17, 2003 |url=http://www.ign.com/articles/2003/11/18/go-go-hypergrind |title=Go! Go! Hypergrind |publisher=IGN |accessdate=November 16, 2016}}</ref>
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