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'''OpenGL User Interface Library''' ('''GLUI''') is a [[C++]] [[user interface]] library based on the [[OpenGL Utility Toolkit]] (GLUT) which provides [[Widget (GUI)|widgets]] such as buttons, checkboxes, radio buttons, and spinners to OpenGL applications.<ref name="LNCS1">{{cite journal|title=The Experimental Robotics Framework|first1=João|last1=Xavier|first2=Helder|last2=Araújo|access-date=8 July 2018|journal=Lecture Notes in computer Science|volume=5325|url=https://link.springer.com/chapter/10.1007/978-3-540-89076-8_22|url-access=limited}}</ref> It is window- and operating system independent, relying on GLUT to handle all system-dependent issues, such as window and mouse management.<ref name="X">{{cite web|url=https://minerva.leeds.ac.uk/bbcswebdav/orgs/SCH_Computing/FYProj/reports/0203/Mohmud.pdf|access-date=8 July 2018|first=Afzul|last=Mohmud|dead-url=no|id=2.3.2.1 OpenGL Toolkits|archive-date=8 July 2018|archive-url=https://web.archive.org/web/20180708153747/https://minerva.leeds.ac.uk/bbcswebdav/orgs/SCH_Computing/FYProj/reports/0203/Mohmud.pdf}}</ref>
It lacks the features of a more full-fledged GUI toolkit such as [[Qt (toolkit)|Qt]], [[wxWidgets]] or [[FLTK]], but it has a very small footprint and is extremely easy to use. A research or demonstration program that originally only uses GLUT can be given a useful control panel using GLUI in a short time, even by someone new to the toolkit.
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