Content deleted Content added
Fixed typo Tags: canned edit summary Mobile edit Mobile app edit |
Reference original publication earlier in text and minor corrections to spelling and layout. |
||
Line 1:
'''Lubachevsky-Stillinger (compression) algorithm''' (LS algorithm, LSA, or LS protocol) is a numerical procedure suggested by [[F. H. Stillinger]] and B.D. Lubachevsky that simulates or imitates a physical process of compressing an assembly of hard particles<ref name="StillingerLubachevskyJStat">B. D. Lubachevsky and F. H. Stillinger, Geometric properties of random disk packings, J. Statistical Physics 60 (1990), 561-583 http://www.princeton.edu/~fhs/geodisk/geodisk.pdf</ref>. As the LSA may need thousands of arithmetic operations even for a few particles, it is usually carried out on a [[digital computer]].[[File:1000 triangles packed in rectangle.png|thumb|Using a variant of Lubachevsky-Stillinger algorithm, 1000 congruent isosceles triangles are randomly packed by compression in a rectangle with periodic (wrap-around) boundary. The rectangle which is the period of pattern repetition in both directions is shown. Packing density is 0.8776]]
==Phenomenology==
A physical process of compression often involves a contracting hard boundary of the container, such as a piston pressing against the particles. The LSA is able to simulate such a scenario.<ref>F. H. Stillinger and B. D. Lubachevsky, Crystalline-Amorphous Interface Packings for Disks and Spheres, J. Stat. Phys. 73, 497-514 (1993)</ref> However, the LSA was originally introduced in the setting without a hard boundary<ref
In a final, compressed, or "jammed" state, some particles are not jammed, they are able to move within "cages" formed by their immobile, jammed neighbors and the hard boundary, if any. These free-to-move particles are not an artifact, or pre-designed, or target feature of the LSA, but rather a real phenomenon. The simulation revealed this phenomenon, somewhat unexpectedly for the authors of the LSA. Frank H. Stillinger coined the term "rattlers" for the free-to-move particles, because if one physically shakes a compressed bunch of hard particles, the rattlers will be rattling.
Line 39 ⟶ 36:
it is possible for a few particles, even just for a single particle, to experience a very high collision rate along the approach to a certain simulated time. The rate will be increasing without a bound in proportion to the rates of collisions in the rest of the particle ensemble. If this happens, then the simulation will be stuck in time, it won't be able to progress toward the state of jamming.
The stuck-in-time failure can also occur when simulating a granular flow
== History ==
|