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→Colour appearance parameters: Spelling Tags: Mobile edit Mobile web edit |
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The basic challenge for any colour appearance model is that human colour perception does not work in terms of XYZ tristimulus values, but in terms of '''appearance parameters''' ([[hue]], [[lightness]], [[brightness]], [[colourfulness|chroma, colourfulness and saturation]]). So any colour appearance model needs to provide transformations (which factor in viewing conditions) from the XYZ tristimulus values to these appearance parameters (at least hue, lightness and chroma).
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This section describes some of the
===Chromatic adaptation===
[[Chromatic adaptation]] describes the ability of human
This allows for an easy distinction between simple tristimulus-based
Chromatic adaptation is a prime example for the case that two different stimuli with thereby different XYZ tristimulus values create an ''identical''
===Hue appearance===
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* '''[[Bezold–Brücke shift|Bezold–Brücke hue shift]]:''' The hue of monochromatic light changes with [[luminance]].
* '''[[Abney effect]]:''' The hue of monochromatic light changes with the addition of white light (which would be expected
===Contrast appearance===
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* '''Bartleson-Breneman effect:''' Image contrast (of emissive images such as images on an LCD display) increases with the luminance of surround lighting.
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There is an effect which changes the perception of
* '''Hunt effect:'''
===Brightness appearance===
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===Spatial phenomena===
Spatial phenomena only affect colors at a specific ___location of an image, because the human brain interprets this ___location in a specific contextual way (e.g. as a shadow instead of
==Color appearance models==
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