Interlock System: Difference between revisions

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Interlock was a game system by [[R. Talsorian Games]] based on a simple ‘die + bonus’ system, using a d10.<ref name="designers">{{Cite book|author=Shannon Appelcline|title=Designers & Dragons|publisher=Mongoose Publishing|year=2011| isbn= 978-1-907702-58-7}}</ref>{{rp|208}} ''[[Mekton II]]'' (1987) – the 3rd edition of R. Talsorian's mecha game – revealed for the first time the full-fledged Interlock system. Interlock featured point-based characters with a character background system that had appeared in ''[[Mekton]]'', though in a more complex and comprehensive form called Lifepaths.<ref name="designers"/>{{rp|208}} ''[[Cyberpunk 2013]]'' (1988) was R. Talsorian's second Interlock design.<ref name="designers"/>{{rp|208}} ''Cyberpunk'' expanded the original Interlock system by introducing a new combat system called "Friday Night Firefight". The second edition of the game, ''[[Cyberpunk 2020]]'' (1990), polished up the Interlock system once more, producing what is now known as "Standard Interlock".<ref name="designers"/>{{rp|209}}
 
Interlock is one of the direct parents of the [[Fuzion]] system (the other is the [[Hero System]]). The Interlock System is "skill-based"&mdash;characters are created by choosing skills for them, and by advancing those skills individually, rather than by choosing [[character class]] packages. The Interlock System is used primarily in the ''[[Cyberpunk 2020]]'' and ''[[Mekton]]'' role-playing games;. aA variant of the Interlock System is used in ''[[Teenagers from Outer Space (role-playing game)|Teenagers from Outer Space]]'' and the Japanese ''[[Gundam Senki]]'' RPG.
 
==System==