Human-centered computing: Difference between revisions

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'''Human-centered computing''' ('''HCC''') is an emerging, [[interdisciplinarity|interdisciplinary]] academic field broadly concerned with computing and computational artefactsartifacts as they relate to the [[human condition]]. Researchers and practitioners who affiliate themselves with human-centered computing usually come from one or more of the following traditional disciplines: [[computer science]], [[sociology]], [[psychology]], [[cognitive science]], [[anthropology]], [[science and technology studies]], and [[industrial design]].
 
Research in human-centered computing has multiple goals. Some researchers focus on understanding humans, both as individuals and in social groups, by focusing on the ways that human beings adopt, adapt, and organize their lives around computational technologies. Others focus on developing new design strategies for computational artifacts. Human-centered design of computational tools attempts to address problems that traditional design approaches, such as [[heuristic evaluation]]s and measurements of productivity and efficiency, do not generally address. Designing computational tools for spirituality, for fun, and for leisure are some examples of non-traditional design problems that are of interest to HCC researchers and engineers. HCC researchers also bring a diverse array of conceptual and research tools to traditional computing areas such as [[computer-supported cooperative work]], [[computer-supported collaborative learning]], and [[ubiquitous computing]].