Content deleted Content added
→External links: - section title in sentence case MOS:SECTIONS |
Copyedit, some tagging |
||
Line 3:
In [[computer science]], '''interactive computation''' is a [[mathematical model]] for [[computation]] that involves [[input/output]] communication with the external world ''during'' computation. This is in contrast to the traditional understanding of computation which assumes reading input only before computation and writing output only after computation, thus defining a kind of "closed" computation.
The
==Uses==
Among the currently studied mathematical models of computation that attempt to capture interaction are [[Giorgi Japaridze]]'s hard- and easy-play machines elaborated within the framework of [[computability logic]], [[Dina Q. Goldin]]'s Persistent Turing Machines (PTMs), and [[Yuri Gurevich]]'s [[
==See also==
|