Double Dragon (video game): Difference between revisions

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clean up, Replaced: unneccesary → unnecessary Typos: agaisnt → against (2), dissappeared → disappeared, using AWB
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The player is equipped with two attack buttons (punch and kick) and a jump button to fight against enemies or overcome obstacles. The player has access to a repertoire of technique by pushing these buttons individually or in combination. The most notable of these techniques is the Elbow Punch, which the player can use to knock down enemies coming from behind. Because of its effectiveness, the Elbow Punch was easily abused by players to complete the game and its effectiveness was reduced in later games in the series. Pressing jump and kick would make the player perform a jumping backward kick, which wasn't as effective as the elbow punch. After the player has punched or kicked an enemy repeatedly, the enemy is left in a stunned position, allowing him vulnerable for either, an uppercut, roundhouse kick or a hair grab. While in a hair grab, the player knee kick the enemy until they're knocked down or perform an over-shoulder throw. The only enemies that cannot be grabbed by the head are Linda, Abobo and Bolo.
 
Certain enemies can be seen carrying melee weapons such as knives, baseball bats and whips. They can be disarmed and the player can then pick up the weapon and use it agaisntagainst them. Large objects such as drumcans could also be throw agaisntagainst enemies.
 
There are a total of four stages or "missions" as they were called in the game. The first three stages were actually set in one large area. When a mission is clear, the player's character would walk right next to the following stage. The third stage ends with the player entering the hideout of the boss. The final battle features the player confronting various clones of the game's bosses before confronting Willy himself. Another notable aspect of the game was its ending. If two players defeat Willy together, then both characters would be forced to fight each other until one remains. The remaining player will win the girl and get a kiss from the rescued Marian.
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Due to the technical limitations of the NES, the game could generate two enemies on-screen to confront the player and both enemies were the same character. Also, weapons could not be carried to another fight if the original owner was killed. In addition, a learning system was implemented so that players could only perform the most basic techniques at the beginning of the game. All of the more powerful techniques (including jump kicks) could only be earned by gaining experience points (or heart points, as they were called in the game) and increasing in level. The highest level is seven. A ''Renegade''-style sit-on punch was added to the player's techniques.
 
The stages were arranged differently, with some stages featuring new areas (most notably the cavern section in Mission 3), most which focused more on platform jumping than actual fighting. All of the enemies from the arcade game also appear, with the exception of Bolo and Jeff, presumably due to the fact that Bolo is too similar to Abobo and Jimmy was made into the final boss, making Jeff's presence in the game unneccesaryunnecessary. Bolo's bald looks is given to Abobo, while a Chinese martial artist named Chin Taimei serves as Jeff's replacement as the second stage boss.
 
In order to compesate for the lack of a proper 2-Player Mode, a Versus Mode was added in which player could select between the Lee Bros. or five of the game's enemies. The Versus Mode has larger sprites for all characters than in the main game (except Abobo, who is drawn the same size), but only allows for mirror matches. In single player versus matches, the matches are handicapped in favor of the CPU, while two player versus matches features weapons thrown in in the middle of the field for certain characters.
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Shortly after the released of the NES version, [[Sega]] acquired the rights to develop their own port of the game for the [[SG-1000 Mark III]] in Japan and the [[Sega Master System|Master System]] in North America and Europe.
 
This version featured graphics similar to the NES version, but with brighter colors and the fact that the game could display up to three different enemies on-screen. However, the graphics are not as sharp as the NES game and weapons still dissappeareddisappeared when their owners are killed off. The game also retained the two-player co-op gameplay and had level designs that were closer to the arcade game than the NES version's were. The second stage boss is Jeff, just like in the arcade version, although in this version, he is depicted as a complete pallete swap of the Lee brothers. Because of this, the Master System has been compared favorably over the NES version by arcade purists.
 
Like many early Sega games, the SMS version allows for unlimited continues until the final stage, in which the player would be forced to restart the game if they lost all their lives. However, there was a cheat in the game that allowed player to bypass this and enable unlimited continues in the final stage.
 
 
===Other versions===