Human-centered computing: Difference between revisions

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m Center for Cognitive Ubiquitous Computing (CUbiC) at Arizona State University: Simply refining the citations from my previous addition.
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m Center for Cognitive Ubiquitous Computing (CUbiC) at Arizona State University: Again, fixing some of the citations... they were inside quotation marks and I was making it consistent with the rest of the page.
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=== Center for Cognitive Ubiquitous Computing (CUbiC) at Arizona State University ===
Based on the principles of human-centered computing, the Center for Cognitive Ubiquitous Computing (CUbiC)<ref>{{cite web |url=https://cubic.asu.edu/ |accessdate=28 December 2018}}</ref> at [[Arizona State University]] develops assistive, rehabilitative and healthcare applications. Founded by [[Sethuraman Panchanathan]] in 2001, CUbiC research spans three main areas of multimedia computing: sensing and processing, recognition and learning, and interaction and delivery. CUbiC places an emphasis on transdisciplinary research and positions individuals at the center of technology design and development. Examples of such technologies include the Note-Taker,<ref>{{cite news |last1=Kullman |first1=Joe |title=Note-Taker device promises to help students overcome visual impairments |url=https://asunow.asu.edu/content/note-taker-device-promises-help-students-overcome-visual-impairments |accessdate=28 December 2018 |publisher=ASU Now |date=23 August 2011}}</ref>, a device designed to aid students with low vision to follow classroom instruction and take notes, and VibroGlove,<ref>{{cite web |last1=Panchanathan |first1=Sethuraman |last2=Krishna |first2=Sreekar |last3=Bala |first3=Shantanu |title=VibroGlove |url=https://cubic.asu.edu/content/vibroglove |website=CUbiC.asu.edu |accessdate=28 December 2018}}</ref>, which conveys facial expressions via haptic feedback to people with visual impairments.
 
In 2016, researchers at CUbiC introduced “Person-Centered Multimedia Computing,"<ref>{{cite journal |last1=Panchanathan |first1=S. |last2=Chakraborty |first2=S. |last3=McDaniel |first3=T. |last4=Tadayon |first4=R. |title=Person-Centered Multimedia Computing: A New Paradigm Inspired by Assistive and Rehabilitative Applications |journal=IEEE Multimedia Magazine |date=July-September 2016 |volume=23 |page=12-19 |url=https://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7535120&tag=1 |accessdate=28 December 2018}}</ref> a new paradigm adjacent to HCC, which aims to understand a user’s needs, preferences, and mannerisms including cognitive abilities and skills to design ego-centric technologies. Person-centered multimedia computing stresses the multimedia analysis and interaction facets of HCC to create technologies that can adapt to new users despite being designed for an individual.
 
==See also==