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{{Programming paradigms}}
'''End-user development''' ('''EUD''') or '''end-user programming''' ('''EUP''') refers to activities and tools that allow [[User (computing)|end-user]]s – people who are not professional software developers – to [[Computer programming|program computers]]. People who are not professional developers can use EUD tools to create or modify ''software artifacts'' (descriptions of automated behavior) and complex data objects without significant knowledge of a [[programming language]]. In 2005 it was estimated (using statistics from the U.S. [[Bureau of Labor Statistics]]) that by 2012 there would be more than 55 million end-user developers in the United States, compared with fewer than 3 million professional programmers.<ref>{{Cite
APA
</ref> [[spreadsheet]]s,<ref name="encyclopedia"/> scripting languages (particularly in an office suite or art application), [[Visual programming language|visual programming]], trigger-action programming and [[programming by example]].
The most popular EUD tool is the [[spreadsheet]].<ref name="encyclopedia">{{cite
The [[programming by example]] (''PbE'') approach reduces the need for the user to learn the abstractions of a classic programming language. The user instead introduces some examples of the desired results or operations that should be performed on the data, and the PbE system infers some abstractions corresponding to a program that produces this output, which the user can refine. New data may then be introduced to the automatically created program, and the user can correct any mistakes made by the program in order to improve its definition. [[Low-code development platforms]] are also an approach to EUD.
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==Definition==
Lieberman et al. propose the following definition:<ref>Lieberman, H., Paternò, F., Klann, M., and Wulf, V. (2006). End-User Development: An Emerging Paradigm. In: End-User Development, Lieberman, H., Paternò, F., and Wulf, V. (eds.), Springer Netherlands, 2006, ser. Human-Computer Interaction Series, vol. 9, Chapter 1, pp. 1-7, {{doi|10.1007/1-4020-5386-X_1}}</ref>
<blockquote>End-User Development can be defined as a set of methods, techniques, and tools that allow users of software systems, who are acting as non-professional software developers, at some point to create, modify or extend a software artifact.</blockquote>Ko et al. propose the following definition:<ref>{{Cite journal|last=Ko|first=Andrew J.|last2=Abraham|first2=Robin|last3=Beckwith|first3=Laura|last4=Blackwell|first4=Alan|last5=Burnett|first5=Margaret|last6=Erwig|first6=Martin|last7=Scaffidi|first7=Chris|last8=Lawrance|first8=Joseph|last9=Lieberman|first9=Henry|date=2011-04-01|title=The State of the Art in End-user Software Engineering
<blockquote>End-user programming is programming to achieve the result of a program primarily for personal, rather [than] public use.</blockquote>
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* [[Computer animation|Animation]] scripts used by graphic artists to describe characters, environments and how characters move to produce an intended animation
* [[Configuration file]]s that blur the line between programs and data (e.g., [[E-mail filtering|email filters]] are sequenced lists of criteria and actions to take)
* [[Example-Centric Programming]] tools<ref>{{cite
* Arguably, contributions to [[Open-source model|open source]] projects where users of a software package contribute their own code for inclusion in the main [[Software package (installation)|package]] — in some cases, end-users participate as full-fledged developers
* [[Mod (computer gaming)|Game modifications]] to introduce users' own characters, environments, etc. — many recent games are distributed with modification in mind
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* Simulations created using [[Software prototyping#Application definition or simulation software|application definition software]]
* [[Simultaneous editing]] of many related items either through a [[Batch processing|batch process]] specified by the end user or by [[Direct manipulation interface|direct manipulation]], like those available in the [[Lapis (text editor)|Lapis text editor]] and [http://blogs.gnome.org/jessevdk/2009/11/15/new-gedit-plugin-multi-edit/ multi edit].
* [[Spreadsheets|Spreadsheet]] models, e.g., used for budgeting, risk analysis, interactive [[machine learning]],<ref name=spreadsheet_machinelearning>{{cite
* [[Visual programming language|Visual programming]] in the form of visual languages such as [[AgentSheets]], [[LabVIEW]], [[Scratch (programming language)]] or [[LEGO Mindstorms]].
* End-user mobile app development tools such as [[App Inventor]]
* [[Web page]]s - plain HTML or HTML and scripting
* [[Wiki]]s - a collaborative end-user development process {{Citation needed|date=May 2010}}
* [[Mashup (web application hybrid)|Web Mashups]] in the form of visual languages.<ref>{{Cite
| last=Roy Chowdhury | first=Soudip
| last2=Rodriguez | first2=Carlos
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| last4=Casati | first4=Fabio
| year=2010
| title=Wisdom-aware computing: on the interactive recommendation of composition knowledge | pages=144–155 | url=http://dl.acm.org/citation.cfm?id=1987701
| isbn=9783642193934 | series=Icsoc'10 }}</ref>
==Cost-benefit modeling==
According to [[Alistair Sutcliffe|Sutcliffe]],<ref>{{cite journal
| last = [[Alistair Sutcliffe|Sutcliffe, Alistair]]
|date=July 2005
| title = Evaluating the costs and benefits of end-user development
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| issue = 4
| pages = 1–4
| doi = 10.1145/1082983.1083241
| url = http://portal.acm.org/citation.cfm?id=1082983.1083241
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Many end-user development activities are collaborative in nature, including collaboration between professional developers and end-user developers and collaboration among end-user developers.
Mutual development<ref>{{Cite
In this collaboration, various approaches such as the Software Shaping Workshop<ref>{{Cite book
Besides programming collaboration platforms like GitHub, which are mostly utilized by expert developers due to their steep learning curve, collaborations among end-user developers often take place on wiki platforms where the software artifacts created are shared. End-user development is also often used for creating automation scripts or interactive tutorials for sharing “how-to” knowledge. Examples of such application include CoScripter<ref>{{Cite
Online and offline communities of end-user developers have also been formed, where end-user developers can collaboratively solve EUD problems of shared interest or for mutual benefit. In such communities, local experts spread expertise and advice. Community members also provide social support for each other to support the collaborative construction of software.<ref>{{Cite journal|last=Fischer|first=G.|last2=Giaccardi|first2=E.|last3=Ye|first3=Y.|last4=Sutcliffe|first4=A. G.|last5=Mehandjiev|first5=N.|date=2004-09-01|title=Meta-design: A Manifesto for End-user Development
==Criticism==
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<blockquote>It’s simply unfathomable that we could expect security... from the vast majority of software applications out there when they’re written with little, if any, knowledge of generally accepted good practices such as specifying before coding, systematic testing, and so on.... How many X for Complete Idiots (where "X" is your favorite programming language) books are out there? I was initially amused by this trend, but recently I’ve become uneasy thinking about where these dabblers are applying their newfound knowledge.</blockquote>
This viewpoint assumes that all end users are equally naive when it comes to understanding software, although Pliskin and Shoval argue this is not the case, that sophisticated end users are capable of end-user development.<ref>{{cite journal |url=http://portal.acm.org/citation.cfm?id=1017817 |first=Nava |last=Pliskin |author2=Shoval, Peretz |title=End-user prototyping: sophisticated users supporting system development |journal=ACM SIGMIS Database |volume=4 |issue=4 |pages=7–17|year=1987|doi=10.1145/1017816.1017817|accessdate=2008-05-29 }}</ref> However, compared with expert programmers, end-user programmers rarely have the time or interest in systematic and disciplined software engineering activities,<ref>{{Cite
In response to this, the study of '''end-user software engineering''' has emerged. It is concerned with issues beyond end-user development, whereby end users become motivated to consider issues such as reusability, security and verifiability when developing their solutions.<ref>{{cite web |url=http://eusesconsortium.org/findings.php |title=End-User Software Engineering: Empirical Findings| publisher=End Users Shaping Effective Software Consortium | accessdate=2008-05-28 }}</ref>
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==Further reading==
* {{cite book |last= Cypher |first= Allen |others= Contributor Daniel C. Halbert |title= Watch What I Do: Programming by Demonstration |publisher= Publisher: MIT Press |url= http://www.acypher.com/wwid/ |isbn=978-0-262-03213-
* {{cite book |last= Lieberman |first= Henry |others= Contributor Ben Shneiderman |title= Your Wish is My Command: Programming By Example |publisher= Publisher: Morgan Kaufmann |url= http://web.media.mit.edu/~lieber/PBE/Your-Wish/ |isbn=978-1-55860-688-
* F. Paternò (2013) [http://www.hindawi.com/isrn/se/2013/532659/ End User Development: Survey of an Emerging Field for Empowering People], ISRN Software Engineering, vol. 2013, Article ID 532659, 11 pages, 2013. doi:10.1155/2013/532659, 2013
* B. Guo, D. Zhang, M. Imai. Enabling User-Oriented Management for Ubiquitous Computing: The Meta-Design Approach, Computer Networks, Elsevier, Vol. 54, No. 16, 2010.
* Burnett, Margaret M. and Scaffidi, Christopher (2011): [http://www.interaction-design.org/encyclopedia/end-user_development.html End-User Development]. In: Soegaard, Mads and Dam, Rikke Friis (eds.). "Encyclopedia of Human-Computer Interaction".
* [[Kierkegaard, Patrick]](2011) {{cite
==External links==
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