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{{distinguish|text=[[Benson's algorithm (Go)]], a method to find the unconditionally alive stones in the game [[Go (game)|Go]]}}
'''Benson's algorithm''', named after [[Harold Benson]], is a method for solving [[multi-objective linear programming]] problems and vector linear programs. This works by finding the "efficient extreme points in the outcome set".<ref name="Benson">{{cite journal | author = Harold P. Benson | year = 1998 | title = An Outer Approximation Algorithm for Generating All Efficient Extreme Points in the Outcome Set of a Multiple Objective Linear Programming Problem | journal = Journal of Global Optimization | volume = 13 | issue = 1 | pages = 1–24 | doi = 10.1023/A:1008215702611
== Idea of algorithm ==
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== Dual algorithm ==
There is a dual variant of Benson's algorithm,<ref name="EhrgottLöhne2011">{{cite journal|last1=Ehrgott|first1=Matthias|last2=Löhne|first2=Andreas|last3=Shao|first3=Lizhen|title=A dual variant of
== Implementations ==
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