Virtual Human Interaction Lab: Difference between revisions

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==Past research==
The lab has studied topics such as:
===Proteus effect===
{{main|*[[Proteus effect}}]]
===*[[Transformed social interaction===]]
Researchers discovered that by allowing a subject to use an avatar of varying attractiveness or height, this affected how they acted in a virtual environment. They adapted to the role they felt their avatar played.
Through*Facial thisIdentity lineCapture ofand research,Presidential Candidate Preference - it was found that by morphing a subject's face in a 40:60 ratio with that of John Kerry and George W. Bush, the subject was more likely to prefer the candidate that shared their features. This study has implications concerning the use of a voter's image and overall face morphing during national elections to sway a voter's decision.
 
===*Virtual aging's affect on financial decisions===
===Transformed social interaction===
*Eye witness testimony and virtual police lineups - In collaboration with the [[Research Center for Virtual Environments and Behavior]], the [[National Science Foundation]], and the [[Federal Judicial Center]], VHIL examined the capabilities of pointing out witnesses during a police lineup while in a virtual environment. VR gives witnesses the opportunities to examine in a 3D environment, at different distances and even gives them the opportunity to examine the suspect at the recreated scene of the crime.
{{main|Transformed social interaction}}
*Diversity simulation - allowing participants to experience another race or gender
The phenomenon of transformed social interaction hopes to explore what occurs when behaviors that take place in collaborative virtual environments are augmented or decremented. The lab's hope is to see how permitting commonly impossible behaviors in virtual environments alters and ultimately enhances the way that people perform in learning and business meetings.
 
===Facial Identity Capture and Presidential Candidate Preference===
 
Through this line of research, it was found that by morphing a subject's face in a 40:60 ratio with that of John Kerry and George W. Bush, the subject was more likely to prefer the candidate that shared their features. This study has implications concerning the use of a voter's image and overall face morphing during national elections to sway a voter's decision.
 
===Virtual aging's affect on financial decisions===
 
Researchers found that when subjects were presented with digital, older versions of themselves they subsequently adapted their spending behavior to save more for the future.
 
===Eye witness testimony and virtual police lineups===
 
In collaboration with the Research Center for Virtual Environments and Behavior, the National Science Foundation, and the Federal Judicial Center, VHIL examined the capabilities of pointing out witnesses during a police lineup while in a virtual environment. VR gives witnesses the opportunities to examine in a 3D environment, at different distances and even gives them the opportunity to examine the suspect at the recreated scene of the crime.
 
===Diversity simulation===
 
Using virtual reality allows people to truly experience the proverbial "walk a mile" in someone else's shoes. By allowing participants to experience another race or gender, researchers at VHIL hoped to raise awareness about ongoing issues with diversity.
 
== References ==