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|research_field = [[Virtual reality]]
|director = Jeremy Bailenson
|city = [[
|address = McClatchy Hall, Building 120 <br/>450 Serra Mall<br/>Stanford, CA 94309<br/>USA
|nickname = VHIL
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==VR projects==
*''The Crystal Reef'' (2016) - Premiered at the 2016 [[Tribeca Film Festival]]. It was later featured by ''[[TIME]]''. It is a 360-degree video VR experience about [[ocean acidification]].<ref name="Stanford">Stanford University [https://vhil.stanford.edu/the-crystal-reef/ The Crystal Reef], ''[[Stanford]]''</ref><ref name="Phys">Rob Jordan of Stanford University, November 30, 2018 [https://phys.org/news/2018-11-virtual-reality-powerful-environmental-tool.html Virtual reality could serve as powerful environmental education tool], ''[[Phys.org]]''</ref>
*''The Stanford Ocean Acidification Experience'' (2016) - ''SOAE'' premiered at the Tribeca 2016 Film Festival (then-called ''The Crystal Reef: Interactive'') in conjunction with the 360 video. SOAE allows users to become a scientist and interact with their environment. ''SOAE has'' been exhibited at the [[US Senate]] and the [[Palau National Congress]].<ref>https://vhil.stanford.edu/soae/</ref>
*''Becoming Homeless: A Human Experience'' (2017) - Premiered at the 2017 Tribeca Film Festival,<ref>http://vhil.stanford.edu/becominghomeless/</ref> it was originally developed for the lab's "Empathy At Scale" research project.<ref name="Kqed">Rachael Myrow, June 27, 2016 [https://www.kqed.org/arts/11744066/stanfords-virtual-reality-lab-cultivates-empathy-for-the-homeless Stanford's Virtual Reality Lab Cultivates Empathy for the Homeless], ''[[KQED]]''</ref>
*''Coral Compass: Fighting Climate Change in Palau'' (2018) - world premiere at the Tribeca Film Festival in 2018. Viewers travel to Palau, looking at how the country is working with scientists to adapt to [[climate change]].<ref>http://vhil.stanford.edu/coralcompass/</ref>
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===Current ===
*Digital anonymity - in 2010, the group was studying how digital media users who anonymize themselves via their avatars may be perceived differently from media users who use avatars that resemble their physical world selves.<ref name="Avatar">[http://news.stanford.edu/news/2010/february22/avatar-behavior-study-022510.html/ Avatar Behavior Study]</ref>
*Mediators and mimicry - researching how [[online dispute resolution]] (ODR) may help mediators strike a delicate balance between developing rapport and maintaining impartiality.
▲*Out-of-body experience - studies self-presence, or an out-of-body experience.
*Augmented perspective taking - researching how immersion and interactivity can enhance the ability to understand other minds and how the virtual experience can influence our attitudes and behaviors.
*Self-endorsing - researches how using the self as the source of persuasive messages can influence attitudes and behaviors in various persuasive contexts.
*Automatic facial feature detection and analyses - this methodology uses just a small webcam and computer software to predict an individual's errors and performance quality based only on facial features that are tracked and logged automatically.
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== External links ==
*[http://www.stanfordvr.com/ Virtual Human Interaction Lab]
[[Category:Stanford University]]
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