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==Background==
Methods for simulating deformation, such as changes of shapes, of dynamic bodies involve intensive calculations, and several models have been developed. Some of these are known as ''[[free-form deformation]]'', ''skeleton-driven deformation'', ''dynamic deformation'' and ''anatomical modelling''. [[Skeletal animation]] is well known in [[computer animation]] and 3D character simulation. Because of the calculation
Recent research has been able to build on previously developed models and methods to provide sufficiently efficient and realistic simulations. The promise for this technique can be as widespread as [[mimic]]ing human [[facial expression]]s for [[face perception|perception]] of simulating a human actor in real-time or other [[cell (biology)|cell]] [[organism]]s. Using skeletal constraints and parameterized force to calculate deformations also has the benefit of matching how a single cell has a shaping [[skeleton]], as well as how a larger living organism might have an internal bone skeleton - such as the [[vertebrae]]s. The generalized external body force simulations makes [[Elasticity (physics)|elasticity]] calculations more efficient, and means real-time [[interaction]]s are possible.
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