Content deleted Content added
m stray comma cleanup + WP:GENFIXES, replaced: publisher= IIE Transactions, 46:2, 164-184, | → publisher= IIE Transactions, 46:2, 164-184 | |
No edit summary |
||
Line 17:
* In [[game theory]] and especially [[combinatorial game theory]], choosing the best move to make next (such as with the [[minmax]] algorithm)
* Finding a combination or password from the whole set of possibilities
* [[
* Optimizing an industrial process, such as a [[chemical reaction]], by changing the parameters of the process (like temperature, pressure, and pH)
* Retrieving a record from a [[database]]
Line 44:
This class also includes various [[Tree traversal|tree search algorithm]]s, that view the elements as vertices of a [[tree (graph theory)|tree]], and traverse that tree in some special order. Examples of the latter include the exhaustive methods such as [[depth-first search]] and [[breadth-first search]], as well as various heuristic-based [[Pruning (decision trees)|search tree pruning]] methods such as [[backtracking]] and [[branch and bound]]. Unlike general metaheuristics, which at best work only in a probabilistic sense, many of these tree-search methods are guaranteed to find the exact or optimal solution, if given enough time. This is called "[[Completeness (logic)|completeness]]".
|url= http://www.eng.tau.ac.il/~bengal/GTA.pdf
|title=A Group-Testing Algorithm with Online Informational Learning
|