Pointman (user interface): Difference between revisions

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The gamepad includes dual thumb sticks and a pair of tilt sensors. Pointman uses the thumb sticks to turn the avatar's body and set the stepping direction.<ref name=Templeman_IITSEC /><ref name=Templeman_ISHS /><ref name=NRL_Review /> The tilt of the gamepad is mapped to control how the virtual rifle is held. The user tilts the gamepad down to lower the rifle, and tilts the gamepad up to continuously raise the rifle up through a low ready into an aim and then to a high ready.<ref name=Templeman_IITSEC /><ref name=Templeman_ISHS /> This allows users to practice muzzle discipline, by lowering the rifle to avoid muzzle sweeping friendlies, minimizing collisions when moving through tight spaces, or leading with the rifle when moving around cover.<ref name=Templeman_ISHS /><ref name=MUA_Report /> Once the rifle is raised into an aim position, the user's head motion aligns the sight picture.<ref name=Templeman_IITSEC /><ref name=Templeman_ISHS /> The user rolls the gamepad (tilting it side to side) to cant the weapon.<ref name=Templeman_IITSEC /> Gamepad buttons are mapped to control various weapon operations (including firing and reloading) and aiming functions (such as the optic zoom level).<ref>{{cite journal|last=Denbrook|first=P.|title=Quick Reference Cards|journal=VBS-Pointman Training Package|date=March 2014|issue=Pointman Version 3.1.034}}</ref>
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The foot pedals slide back and forth and also move up and down like accelerator pedals. Pointman uses these inputs to control the avatar's lower body.<ref name=Templeman_IITSEC /><ref name=Templeman_ISHS /><ref name=NRL_Review /> The translational sliding (apart then together) is mapped to control the separation of the avatar's legs, simulating stepping when the avatar is upright and crawling when the avatar is prone.<ref name=Templeman_ISHS /> This allows users to take precise, measured steps when moving around obstacles or cover, and to continuously vary their speed over a realistic range of walking, running and crawling gaits.<ref name=Templeman_IITSEC /><ref name=Templeman_ISHS /><ref name=MUA_Report /> The up-down movement of the pedals is mapped to control the avatar's postural height via the flexing of the avatar's legs. This allows the avatar to continuously transition from standing tall to a low crouch (or kneel when the legs are apart), and when prone from hands-and-knees to belly-on-the-ground.<ref name=Templeman_IITSEC /><ref name=Templeman_ISHS /> The ability to precisely control their avatar's postural height allows users to make better use of cover and concealment, and to look and shoot out from behind cover while minimizing their exposure.<ref name=Templeman_ISHS /><ref name=NRL_Review /><ref name=MUA_Report />