Explorable explanation: Difference between revisions

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== Definition ==
 
The term "explorable explanation" was first used in passing by [[Peter Brusilovsky]] in a 1994 paper<ref>{{Citation|last=Brusilovsky|first=Peter|title=Explanatory visualization in an educational programming environment: Connecting examples with general knowledge|date=1994|url=http://dx.doi.org/10.1007/3-540-58648-2_38|work=Lecture Notes in Computer Science|pages=202–212|publisher=Springer Berlin Heidelberg|isbn=9783540586487|access-date=2019-03-25}}</ref>, but did not enter into common use until 2011, when [[Bret Victor]] published an eponymous essay<ref name=":0">{{Cite web|url=http://worrydream.com/ExplorableExplanations/|title=Explorable Explanations|website=worrydream.com|access-date=2019-01-18}}</ref> (the essay included an explorable explanation of a [[digital filter]]). Some of the ideas Victor espoused in the essay occurred to him while during work with [[Al Gore]] on the app version of the 2009 book [[Our Choice]]<ref>{{Cite web|url=https://www.fastcompany.com/1665397/after-trying-to-kill-math-an-ex-apple-designer-aims-to-kill-reading|title=After Trying To “Kill Math,” An Ex-Apple Designer Aims To Kill Reading|last=Pavlus|first=John|date=2011-11-09|website=Fast Company|language=en-US|access-date=2019-01-18}}</ref>. Victor distinguishes explorable explanations from isolated interactive widgets and visualizations by the fact that they deliberately guide the attention of their audience towards particular phenomena within the simulation. In characterizing the concept, Victor explains<ref name=":0" />: <blockquote>Explorable Explanations is my umbrella project for ideas that ''enable and encourage truly active reading''. The goal is to change people's relationship with text. People currently think of text as ''information to be consumed''. I want text to be used as an ''environment to think in''.</blockquote>
 
Some of the ideas Victor espoused in the essay occurred to him while during work with [[Al Gore]] on the app version of the 2009 book [[Our Choice]]<ref>{{Cite web|url=https://www.fastcompany.com/1665397/after-trying-to-kill-math-an-ex-apple-designer-aims-to-kill-reading|title=After Trying To “Kill Math,” An Ex-Apple Designer Aims To Kill Reading|last=Pavlus|first=John|date=2011-11-09|website=Fast Company|language=en-US|access-date=2019-01-18}}</ref>. He had proposed that the app should contain interactive models, but this idea was rejected on the basis that all numerical values proposed regarding climate change needed to have a citation, and the interactive models would generate un-cited numbers<ref>{{Cite web|url=http://worrydream.com/ClimateChange/#media-writing|title=What can a technologist do about climate change? A personal view.|website=worrydream.com|access-date=2019-05-15}}</ref>.
The term has since also been characterized as being about learning through play<ref>{{Cite web|url=http://explorabl.es/|title=Explorable Explanations|website=explorabl.es|access-date=2019-04-05}}</ref> and the need for a [[cartography]] for representing and exploring knowledge<ref>{{Cite web|url=https://michaelkarpeles.com/curations/life-lessons|title=michaelkarpeles.com {{!}} Life lessons|website=michaelkarpeles.com|access-date=2019-04-05}}</ref>. The related term "active essays" was used by [[Alan Kay]] to refer to text-based explorable explanations<ref>{{Cite web|url=http://www.playfulinvention.com/emergence/active-essay.html|title=Active Essays|website=www.playfulinvention.com|access-date=2019-04-02}}</ref>, and a major goal of [[Squeak]] (the precursor to [[Scratch (programming language)|Scratch]]) was to allow for the creation of them<ref>{{Cite web|url=http://wiki.squeak.org/squeak/3307|title=Active Essays|website=wiki.squeak.org|access-date=2019-04-02}}</ref>.
 
The term has since also been characterized as being about learning through play<ref>{{Cite web|url=http://explorabl.es/|title=Explorable Explanations|website=explorabl.es|access-date=2019-04-05}}</ref> and the need for a [[cartography]] for representing and exploring knowledge<ref>{{Cite web|url=https://michaelkarpeles.com/curations/life-lessons|title=michaelkarpeles.com {{!}} Life lessons|website=michaelkarpeles.com|access-date=2019-04-05}}</ref>. The related term "active essays" was used by [[Alan Kay]] to refer to text-based explorable explanations<ref>{{Cite web|url=http://www.playfulinvention.com/emergence/active-essay.html|title=Active Essays|website=www.playfulinvention.com|access-date=2019-04-02}}</ref>, and a major goal of [[Squeak]] (the precursor to [[Scratch (programming language)|Scratch]]) was to allow for the creation of them<ref>{{Cite web|url=http://wiki.squeak.org/squeak/3307|title=Active Essays|website=wiki.squeak.org|access-date=2019-04-02}}</ref>.
 
A few [[Video game|video games]] may be considered explorable explanations. For example, [[Sim City]] utilizes a complex city simulation that is intended<ref>{{Cite web|url=https://archinect.com/features/article/112824468/the-theory-of-everything-in-sandbox-city-will-wright-s-keynote-at-acadia-2014|title=The theory of everything in sandbox city: Will Wright's keynote at ACADIA 2014|website=Archinect|language=en|access-date=2019-03-03}}</ref> to present issues that appear in real-world [[urban planning]]. Many other games in the [[Simulation video game|simulation]] genre have a similar intention, although with many it is not a necessity that the simulation be scientifically accurate. In the [[Puzzle video game|puzzle]] genre, games such as [[Miegakure]] and [[Incredipede]] also involve interacting with systems with the intention of learning. Video games may not involve explanatory text or narration.