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|image1=Displacement.jpg
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|alt1=Cartesian transport
|image2=Displace Map.svg
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|alt2=Polar transport
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==Further reading==
* [http://wiki.blender.org/index.php/Manual/Displacement_Maps Blender Displacement Mapping]
* [http://www.inf.ufrgs.br/%7Eoliveira/RTM.html Relief Texture Mapping] website
* [https://web.archive.org/web/20150419215321/http://sunandblackcat.com/tipFullView.php?l=eng&topicid=28 Parallax Occlusion Mapping in GLSL on sunandblackcat.com]
* [http://www.inf.ufrgs.br/%7Eoliveira/pubs_files/Policarpo_Oliveira_Comba_RTRM_I3D_2005.pdf ''Real-Time Relief Mapping on Arbitrary Polygonal Surfaces''] paper
* [http://www.inf.ufrgs.br/%7Eoliveira/pubs_files/Policarpo_Oliveira_RTM_multilayer_I3D2006.pdf ''Relief Mapping of Non-Height-Field Surface Details''] paper
* [http://graphics.cs.brown.edu/games/SteepParallax/index.html ''Steep Parallax Mapping''] website
* [http://www.iit.bme.hu/~szirmay/egdisfinal3.pdf ''State of the art of displacement mapping on the gpu''] paper
{{Texture
[[Category:Texture mapping]]
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