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Deterministic planning was introduced with the [[Stanford Research Institute Problem Solver|STRIPS]] planning system, which is a hierarchical planner. Action names are ordered in a sequence and this is a plan for the robot. Hierarchical planning can be compared with an automatic generated [[Behavior tree (artificial intelligence, robotics and control)|behavior tree]].<ref>{{cite journal |title=Building a Planner: A Survey of Planning Systems Used in Commercial Video Games |author=Neufeld, Xenija and Mostaghim, Sanaz and Sancho-Pradel, Dario and Brand, Sandy |journal=IEEE Transactions on Games |year=2017 |publisher=IEEE}}</ref> The disadvantage is, that a normal behavior tree is not so expressive like a computer program. That means, the notation of a behavior graph contains action commands, but no [[Loop (computing)|loops]] or if-then-statements. Conditional planning overcomes the bottleneck and introduces an elaborated notation which is similar to a [[control flow]], known from other programming languages like [[Pascal (programming language)|Pascal]]. It is very similar to [[program synthesis]], that means a planner generates sourcecode which can be executed by an interpreter.<ref>{{cite conference |title=Short-term human robot interaction through conditional planning and execution |author=Sanelli, Valerio and Cashmore, Michael and Magazzeni, Daniele and Iocchi, Luca |conference=Proc. of International Conference on Automated Planning and Scheduling (ICAPS) |year=2017|url=https://www.aaai.org/ocs/index.php/ICAPS/ICAPS17/paper/download/15750/15146}}</ref>
An early example of a conditional planner is “Warplan-C” which was introduced in the mid 1970s.<ref>{{cite conference |title=Conditional nonlinear planning |author=Peot, Mark A and Smith, David E |conference=Artificial Intelligence Planning Systems |pages=
==== Contingent planning ====
We speak of "contingent planning" when the environment is observable through sensors, which can be at faulty. It is thus a situation where the planning agent acts under incomplete information. For a contingent planning problem, a plan is no longer a sequence of actions but a [[decision tree]] because each step of the plan is represented by a set of states rather than a single perfectly observable state, as in the case of classical planning.<ref>{{Cite conference|conference=International Joint Conference of Artificial Intelligence (IJCAI)|orig-year=2009|author1= Alexandre Albore| author2 = Hector Palacios| author3 = Hector Geffner| title =A Translation-Based Approach to Contingent Planning| publisher=AAAI|___location =Pasadena, CA|url=http://www.aaai.org/ocs/index.php/IJCAI/IJCAI-09/paper/download/587/852}}</ref>
Mikael L. Littman showed in 1998 that with branching actions, the planning problem becomes [[EXPTIME]]-complete.<ref>{{cite conference|first1=Michael L.|last1=Littman|title=Probabilistic Propositional Planning: Representations and Complexity|conference=Fourteenth National Conference on Artificial Intelligence|publisher=MIT Press|year=1997|url=http://citeseer.ist.psu.edu/viewdoc/summary?doi=10.1.1.38.3076|access-date=2019-02-10|pages=748–754}}</ref><ref name="rintanen04">{{cite conference| author1 = Jussi Rintanen| title = Complexity of Planning with Partial Observability| publisher=AAAI | year =2004|url=http://www.aaai.org/Papers/ICAPS/2004/ICAPS04-041.pdf|conference=Int. Conf. Automated Planning and Scheduling}}</ref>
==== Conformant planning ====
Conformant planning is when the agent is uncertain about the state of the system, and it cannot make any observations. The agent then has beliefs about the real world, but cannot verify them with sensing actions, for instance. These problems are solved by techniques similar to those of classical planning,<ref>{{Cite journal|title=Compiling uncertainty away in conformant planning problems with bounded width|journal=Journal of Artificial Intelligence Research|last=Palacios|first=Hector|volume=35|pages=
== Deployment of planning systems ==
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== See also ==
* [[Action description language]]
* [[Actor model]]
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