AMOS (programming language): Difference between revisions

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AMOS could also include inline Assembly Language.<ref>[https://archive.org/stream/1990-lionet-francois-amos-the-creator-user-guide/1990-lionet-francois-amos-the-creator-user-guide_djvu.txt The Creator], by Frangois Lionet, 1990, ''"AMOS Basic includes special facilities which allow you to combine assembly language routines with your Basic programs."''</ref>
 
To simplify animation of sprites, AMOS included the AMOS Animation Language (AMAL), a compiled sprite scripting language which runs independently of the main AMOS BASIC program.<ref>{{cite web|url=http://grove.ufl.edu/~cwarner/computers.html |title=Archived copy |accessdate=2010-11-22 |deadurlurl-status=yesdead |archiveurl=https://web.archive.org/web/20101208051702/http://grove.ufl.edu/~cwarner/computers.html |archivedate=2010-12-08 |df= }}</ref> It was also possible to control screen and "rainbow" effects using AMAL scripts. AMAL scripts in effect created CopperLists, small routines executed by the Amiga's Agnus chip.
 
After the original version of AMOS, Europress released a compiler ('''AMOS Compiler'''), and two other versions of the language: '''Easy AMOS''', a simpler version for beginners, and '''AMOS Professional''', a more advanced version with added features, such as a better [[Integrated development environment|IDE]], [[ARexx]] support, a new [[user interface|UI]] API and new [[control flow|flow control constructs]]. Neither of these new versions was significantly more popular than the original AMOS.{{Citation needed|date=January 2012|reason=For example, from my experience it was way more popular. References to sales figures or alike would be nice.}}