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==IEC types==
IEC methods include Interactive [[Evolution strategy|Evolution Strategy]] (Herdy, 1997),
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An interactive genetic algorithm (IGA) is defined as a [[genetic algorithm]] that uses human evaluation. These algorithms belong to a more general category of [[Interactive evolutionary computation]]. The main application of these techniques include domains where it is hard or impossible to design a computational fitness function, for example, evolving images, music, various artistic designs and forms to fit a user's aesthetic preferences. Interactive computation methods can use different representations, both linear (as in traditional [[genetic algorithms]]) and tree-like ones (as in [[genetic programming]]).
* [[Evolutionary art]]▼
* [[Human-based evolutionary computation]]▼
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*[[Human-based genetic algorithm]]
*[[Human-computer interaction]]
*[[Interactive evolutionary computation]]
*[[Karl Sims]]
== References ==
*Dawkins R. (1986), The Blind Watchmaker, Longman, 1986; Penguin Books 1988.
*Sims K, (1991), Artificial Evolution for Computer Graphics. Computer Graphics 25(4), Siggraph '91 Proceedings, July 1991, pp.319-328.
*Sims K., (1991), Interactive Evolution of Dynamical Systems. First European Conference on Artificial Life, MIT Press
*Craig Caldwell and Victor S. Johnston (1991), Tracking a Criminal Suspect through "Face-Space" with a Genetic Algorithm, in Proceedings of the Fourth International Conference on Genetic Algorithm, Morgan Kaufmann Publisher, pp.416-421, July 1991.
*J. A. Biles (1994). "GenJam: A Genetic Algorithm for Generating Jazz Solos," In Proceedings of the 1994 International Computer Music Conference, ICMA, San Francisco, 1994.
*Herdy M., (1997), Evolutionary Optimisation based on Subjective Selection – evolving blends of coffee. Proceedings 5th European Congress on Intelligent Techniques and Soft Computing (EUFIT’97); pp 640-644.
*Tatsuo Unemi (2000). SBART 2.4: an IEC tool for creating 2D images, Movies and Collage, Proceedings of 2000 Genetic and Evolutionary Computational Conference workshop program, Las Vegas, Nevada, July 8, 2000, p.153
*Kosorukoff, A. (2001), Human-based Genetic Algorithm. IEEE Transactions on Systems, Man, and Cybernetics, SMC-2001, 3464-3469.
*Takagi, H. (2000). Active user intervention in an EC Search. ''Proceesings of the JCIS 2000'' [http://www.kyushu-id.ac.jp/~takagi/TAKAGI/IECpaper/JCIS2K_2.pdf]
*Takagi, H. (2001). Interactive Evolutionary Computation: Fusion of the Capacities of EC Optimization and Human Evaluation. ''Proceesings of the IEEE 89, 9,'' pp. 1275-1296 [http://www.design.kyushu-u.ac.jp/~takagi/TAKAGI/IECpaper/ProcIEEE_3.pdf]
*Kosorukoff, A., Goldberg, D. E. (2002). Evolutionary Computation As A Form Of Organization. GECCO 2002: 965-972
*Parmee I. C. (2002) Supporting Innovation and Creativity through Interactive Evolutionary Systems. Poster Proceedings Creativity and Cognition 4 Conference, University of Loughborough, CHI Conference Publications.
*Parmee I. C., (2002), Improving Problem Definition through Interactive Evolutionary Computation, Journal of Artificial Intelligence in Engineering Design, Analysis and Manufacture - Special Issue: Human-computer Interaction in Engineering, 16(3)
*Cheng, C. D., Kosorukoff, A. (2004), Interactive one-max problem allows to compare the performance of interactive and human-based genetic algorithms. Genetic and Evolutionary Computational Conference, GECCO-2004.
== External links ==
*[http://www.genarts.com/galapagos/index.html Galapagos by Karl Sims]
*[http://www.intlab.soka.ac.jp/~unemi/sbart SBART, a program to evolve 2D images]
*[http://www.it.rit.edu/~jab/GenJam.html GenJam (Genetic Jammer)]
*[http://www.timblackwell.com/ Evolutionary music]
*[http://www.codeasart.com/poetry/darwin.html darwin poetry]
*[http://www.kyushu-id.ac.jp/~takagi/ Takagi Lab at Kyushu University]
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