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All explorable explanations use simulation in some form, but they differ widely in the kind of "guidance" that they give. [[Teacher]]s at a school can provide the correct guidance; this is the approach advocated for using [[PhET Interactive Simulations]] created by [[Carl Wieman]], and they have been found to be an effective complement to traditional [[Chalk talk|chalk and talk]] lessons.<ref>{{cite web|url=https://phet.colorado.edu/en/research|title=PhET Interactive Simulations|website=PhET|language=en|access-date=2019-03-03}}</ref>
Most explorable explanations provide guidance using [[prose]]. This is the approach used in several explorable explanation [[Creative technology|creation platforms]],<ref>{{cite web |url=https://parametric.press/|title=The Parametric Press {{!}} Issue 01 Call For Proposals|website=parametric.press|language=en|access-date=2019-03-03}}</ref><ref>{{cite web|url=https://idyll-lang.org/|title=Idyll|website=idyll-lang.org|access-date=2019-03-03}}</ref> including Observable<ref>{{cite web|url=https://observablehq.com/|title=Observable |website=observablehq.com|access-date=2019-09-24}}</ref> created by [[Mike Bostock]]. Others use [[voice-over]] [[narration]].<ref>{{cite web|url=https://eater.net/quaternions |title=Visualizing quaternions, an explorable video series|website=eater.net|language=en|access-date=2019-01-18}}</ref><ref>{{cite web|url=http://ncase.me/neurons|title=Neurotic Neurons |website=ncase.me |access-date=2019-01-18}}</ref><ref>{{Citation|title=GitHub - matryx/calcflow: A virtual reality tool for mathematical modeling!
== See also ==
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