Content deleted Content added
cancellation handling is fundamental to structured concurrency (errors should always propagate up to the parent) |
document a main point of variation, regarding whether cancellation is employed on error; remove redundant sentence in the intro |
||
Line 1:
{{Programming paradigms}}
'''Structured concurrency''' is a [[programming paradigm]] aimed at improving the clarity, quality, and development time of a [[computer program]] by using a structured approach to [[concurrent computing|concurrent programming]]. The core concept is that when control splits into concurrent tasks that they join up again, that
The naming is inspired by [[structured programming]], which created higher level control-flow statements out of the very basic [[goto]]. Similarly, structured concurrency creates higher level mechanisms for concurrency constructs out of the basic concurrent task creation constructs ([[Spawn (computing)|spawn]], [[Thread (computing)|thread]]s, [[Fiber (computer science)|fiber]]s).
The concept was formulated in 2016 by Martin Sústrik (creator of [[ZeroMQ]])<ref>{{cite web |last1=Sústrik |first1=Martin |title=Structured Concurrency |url=http://250bpm.com/blog:71 |date=7 February 2016 |accessdate=1 August 2019}}</ref>, and then further refined in 2018 by Nathaniel J. Smith, who implemented it in [https://trio.readthedocs.io/en/stable/ Trio].<ref>{{cite web |last1=Smith |first1=Nathaniel J. |title=Notes on structured concurrency, or: Go statement considered harmful |url=https://vorpus.org/blog/notes-on-structured-concurrency-or-go-statement-considered-harmful/ |date=25 April 2018 |accessdate=1 August 2019}}</ref> Meanwhile, Roman Elizarov independently came upon the same ideas while developing an experimental coroutine library for the Kotlin language.<ref>{{cite web |last1=Elizarov |first1=Roman |title=Structured concurrency |url=https://medium.com/@elizarov/structured-concurrency-722d765aa952 |date=12 September 2018 |accessdate=21 September 2019}}</ref><ref>{{cite AV media |people=Elizarov, Roman |date=July 2019 |title=Structured concurrency |medium=Videotape |language=en |url=https://youtube.com/watch?v=Mj5P47F6nJg&t=2538 |access-date=21 September 2019 |publisher=Hydra Distributed computing conference |minutes=42 |quote="We needed a name and we needed to finalize this whole concept [...] and we stumble onto this blog post [...] by Nathaniel J. Smith."}}</ref>
==Variations==
A major point of variation is how an error in one member of a concurrent set of tasks is handled. Simple implementations will merely wait until the children and siblings of the failing task run to completion before propagating the error to the parent scope. However, that could take an indefinite amount of time. The alternative is to employ a general cancellation mechanism (typically a cooperative scheme allowing program invariants to be honored) to terminate the children and sibling tasks in an orderly manner.
==See also==
|