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* [http://geomalgorithms.com/a08-_containers.html Bounding boxes and their usage]
*[http://programmerart.weebly.com/separating-axis-theorem.html Separating Axis Theorem]
* [https://docs.unity3d.com/ScriptReference/Collision.html Unity 3d Collison]
* [https://docs.godotengine.org/en/3.1/tutorials/physics/physics_introduction.html Godot Physics Collison]
{{DEFAULTSORT:Collision Detection}}
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