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'''MB-Lab''' (previously '''ManuelbastioniLAB''') is a [[Free and open-source software|free and open-source]] [[Plug-in (computing)|plug-in]] for [[Blender (software)|Blender]] for the parametric [[3D modeling]] of [[Photorealism|photorealistic]] humanoid characters.<ref name="DE1">{{Cite web|url=https://www.digitalproduction.com/2019/07/24/open-source-character-creation-mit-mb-lab/|title=Open Source Character Creation mit MB-LAB|date=July 24, 2019|access-date=October 28, 2019|archive-url=https://web.archive.org/web/20190729140356/https://www.digitalproduction.com/2019/07/24/open-source-character-creation-mit-mb-lab/|archive-date=July 29, 2019|url-status=live}}</ref>
It was developed by the artist and programmer Manuel Bastioni.{{efn|Active in Open Source since 1999. Coauthor of "The Official Blender 2.3 guide, the open 3D creation suite" with chapter "From Blender to YafRay Using YableX". Founder of [[MakeHuman]] project, that received in 2004 the [[Suzanne Award]] for the best Python script for Blender. He left the MakeHuman project in 2016}}, and was based on his over 15 year experience of 3D graphic projects.<ref>{{Cite web|url=https://cgpress.org/archives/manuel-bastioni-lab-free-human-models-creation-tool.html|title=Manuel Bastioni Lab free human models creation tool|date=February 2, 2016|website=CGPress|author=Staff|access-date=October 28, 2019|archive-url=https://web.archive.org/web/20161113080223/http://cgpress.org/archives/manuel-bastioni-lab-free-human-models-creation-tool.html|archive-date=November 13, 2016|url-status=live}}</ref>
Bastioni withdrew support for the project but it has continued as a community project under the ''MB-Lab name.<ref name="DE1"/><ref name="Fork1"/><ref name="Withdraw">{{Cite web|url=https://www.blendernation.com/2018/12/15/manuelbastionilab-fork-mb-lab-is-looking-for-contributors/|title=ManuelBastioniLAB fork 'MB-Lab' is looking for contributors|date=December 15, 2018|website=BlenderNation|access-date=October 28, 2019|archive-url=https://web.archive.org/web/20190607030318/https://www.blendernation.com/2018/12/15/manuelbastionilab-fork-mb-lab-is-looking-for-contributors/|archive-date=June 7, 2019|url-status=live}}</ref>
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== Technology ==
The software is designed as a laboratory<ref name="CGchan-201801">http://www.cgchannel.com/2018/01/manuel-bastioni-lab-turns-blender-into-a-character-creator/</ref> in constant evolution and includes both consolidated algorithms as the 3D [[Morph target animation|morphing]] and experimental technologies, as the [[fuzzy mathematics]] used to handle the relations between human parameters, the [[Nonlinear system|non-linear]] interpolation<ref>{{Cite web|url=https://mb-lab.readthedocs.io/en/latest/creation_tools.html|title=Meta parameters|access-date=2019-10-31}}</ref> used to define the age, mass and tone, the auto-modelling engine based on body proportions and the [[expert system]] used to recognize the bones in [[motion capture]] skeletons.<ref>{{Cite web|url=https://mb-lab.readthedocs.io/en/latest/pose.html|title=Posing the character|access-date=2019-10-31}}</ref>
[[File:Graph_of_non-linear_functions.png|thumb|The graph of non-linear functions used in the algo of age metaparameter. The vertical axis represents the delta value to add to the average character. The horizontal axis represents the age from 18 to 80 years old.]]
The software is written in [[Python (programming language)|Python]] and works on all the platforms supported by Blender: Windows, macOS and Linux.
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