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== Technology ==
The software is designed as a laboratory<ref name="CGchan-201801">{{Cite web|url=http://www.cgchannel.com/2018/01/manuel-bastioni-lab-turns-blender-into-a-character-creator/|title=Create free CG characters with Manuel Bastioni Lab 1.6.1 | CG Channel}}</ref> in constant evolution and includes both consolidated algorithms as the 3D [[Morph target animation|morphing]] and experimental technologies, as the [[fuzzy mathematics]] used to handle the relations between human parameters, the [[Nonlinear system|non-linear]] interpolation<ref>{{Cite web|url=https://mb-lab.readthedocs.io/en/latest/creation_tools.html|title=Meta parameters|access-date=2019-10-31}}</ref> used to define the age, mass and tone, the auto-modelling engine based on body proportions and the [[expert system]] used to recognize the bones in [[motion capture]] skeletons.<ref>{{Cite web|url=https://mb-lab.readthedocs.io/en/latest/pose.html|title=Posing the character|access-date=2019-10-31}}</ref>
[[File:Graph_of_non-linear_functions.png|thumb|The graph of non-linear functions used in the algo of age metaparameter. The vertical axis represents the delta value to add to the average character. The horizontal axis represents the age from 18 to 80 years old.]]
The software is written in [[Python (programming language)|Python]] and works on all the platforms supported by Blender: Windows, macOS and Linux.
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