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== Technology ==
The software is designed as a laboratory<ref name="CGchan-201801">{{Cite web|url=http://www.cgchannel.com/2018/01/manuel-bastioni-lab-turns-blender-into-a-character-creator/|title=Create free CG characters with Manuel Bastioni Lab 1.6.1|website=CG Channel|first=Jim|last=Thacker|date=January 28, 2018|access-date=November 1, 2019|archive-url=https://web.archive.org/web/20190428233217/http://www.cgchannel.com/2018/01/manuel-bastioni-lab-turns-blender-into-a-character-creator/|archive-date=April 28, 2019|url-status=live}}</ref> in constant evolution and includes both consolidated algorithms as the 3D [[Morph target animation|morphing]] and experimental technologies, as the [[fuzzy mathematics]] used to handle the relations between human parameters, the [[Nonlinear system|non-linear]] interpolation<ref>{{Cite web|url=https://mb-lab.readthedocs.io/en/latest/creation_tools.html|title=Meta parameters|access-date=2019-10-31|work=mb-lab.readthedocs.io}}</ref> used to define the age, mass and tone, the auto-modelling engine based on body proportions and the [[expert system]] used to recognize the bones in [[motion capture]] skeletons.<ref>{{Cite web|url=https://mb-lab.readthedocs.io/en/latest/pose.html|title=Posing the character|access-date=2019-10-31|work=mb-lab.readthedocs.io|archive-url=https://web.archive.org/web/20191031092531/https://mb-lab.readthedocs.io/en/latest/pose.html|archive-date=2019-10-31|url-status=live}}</ref>
[[File:Graph_of_non-linear_functions.png|thumb|The graph of non-linear functions used in the algo of age metaparameter. The vertical axis represents the delta value to add to the average character. The horizontal axis represents the age from 18 to 80 years old.]]
The software is written in [[Python (programming language)|Python]] and works on all the platforms supported by Blender: Windows, macOS and Linux.
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== Anatomy and mesh topology of 3D human models ==
[[File:Comparison_between_the_results_of_the_age_algorithm.png|thumb|A comparison between the results of the age algorithm. The image also shows the skin shader and the wrinkle map that is automatically created by the ManuelbastioniLAB.]]
ManuelbastionLAB provides two different base meshes for male and female models. Each model respects the fundamental requisites of a professional mesh, as defined by the author:<ref>{{Cite web|url=https://mb-lab.readthedocs.io/en/latest/base_char.html|title=Base characters in Manuel Bastioni Lab|work=mb-lab.readthedocs.io|access-date=2019-10-31|archive-url=https://web.archive.org/web/20191031092517/https://mb-lab.readthedocs.io/en/latest/base_char.html|archive-date=2019-10-31|url-status=live}}</ref>
* Optimization for [[subdivision surface]]s.
* No triangles.
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== Current stage of development ==
The project has been discontinued abruptly by Bastioni,<ref name="CE-shutdown">{{Cite web|url=https://www.blendernation.com/2018/11/26/manuelbastionilab-character-editor-shuts-down/|title=ManuelBastioniLAB Character Editor Shuts Down|date=November 26, 2018|website=BlenderNation|access-date=November 1, 2019|archive-url=https://web.archive.org/web/20190607030328/https://www.blendernation.com/2018/11/26/manuelbastionilab-character-editor-shuts-down/|archive-date=June 7, 2019|url-status=live}}</ref> after the release 1.6.1a, which was not compatible with Blender 2.80.{{cn|date=October 2019}} Bart Veldhhuzien indicates Bastoni attempted unsuccessfully to raise funds and then chose move quoting Bastoni as saying: "I’m sorry, I did my best, but I cannot continue the development of the lab. I will use Blender as artist, since Blender and its community are part of my life."; and "I realized that the lab community size is not enough to support a so expensive project".<ref name="CE-shutdown"/>
In December 2018, a new repository, based on last Bastioni's version (1.6.1a), aiming at Blender 2.80 compatibility, has been opened on GitHub with project name MB-Lab.<ref name="Fork1">{{Cite web|url=https://github.com/animate1978/MB-Lab|title=MB-Lab GitHub clone|website=github.com|access-date=2019-01-31}}</ref>
New community based versions are available on github supporting Blender 2.79 and 2.80.<ref name="MBLab">{{Cite web|url=https://mb-lab-community.github.io/MB-Lab.github.io/|title=MB-Lab GitHub clone|access-date=2019-10-31|work=mb-lab.readthedocs.io|archive-url=https://web.archive.org/web/20190819103205/https://mb-lab-community.github.io/MB-Lab.github.io/|archive-date=2019-08-19|url-status=live}}</ref><ref name="CG-20190722">{{Cite web|url=http://www.cgchannel.com/2019/07/create-free-facially-rigged-cg-characters-with-mb-lab-1-7-5/|title=Create free, facially rigged CG characters with MB-Lab 1.7.5|website=CG Channel|date=July 22, 2019|access-date=October 31, 2019|first=Jim|last=Thacker}}</ref>
== See also ==
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