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{{short description|2019 strategy video game}}
{{Infobox video game
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| engine = 2x2 engine
| platforms = [[Microsoft Windows]]
| released = November 12 2019<ref>{{Cite web|url=https://www.pcgamer.com/unity-of-command-2-will-be-out-in-november-beta-signups-are-open/|title=Unity of Command 2 will be out in November, beta signups are open|first=Andy|last=Chalk|date=October 10, 2019}}</ref>
| genre = [[Turn-based strategy]]
| modes = [[Single-player video game|Single-player]]
}}
'''''Unity of Command II''''' is a [[turn-based]] [[wargame]] developed by [[2x2 Games]]. The game was released on November 12, 2019.<ref>{{Cite web|url=https://www.polygon.com/2019/11/12/20961973/unity-of-command-2-release-date-price|title=One of the decade’s best wargames finally gets a sequel|first=Charlie|last=Hall|date=November 12, 2019|website=Polygon}}</ref> It is the sequel to [[Unity of Command (video game)|Unity of Command]].<ref name=pcgamer>{{Cite web|url=https://www.pcgamer.com/unity-of-command-2-trailer-shows-new-3d-look/|title=Unity of Command 2 trailer shows new 3D look|first=Fraser|last=Brown|date=February 28, 2019}}</ref>
==Development==
The game was in development since late 2014<ref>{{cite web|url=https://www.rockpapershotgun.com/2014/12/15/unity-of-command-2/|title=There’s A Unity of Command Sequel In The Works|date=15 December 2014|publisher=}}</ref>, but was formally announced in 2019.<ref name=pcgamer/><ref>{{Cite web|url=https://unityofcommand.net/blog/2019/02/28/developer-diary-20/|title=Developer Diary 20 - Unity of Command II Announced|date=February 28, 2019|website=Unity of Command}}</ref> The most visible change to the game is the transition from [[2d graphics|2D]] to [[3D graphics]], using a proprietary engine developed specifically for this game.<ref>{{cite web|url=http://www.wargamer.com/articles/unity-of-command-2-wont-be-panzer-porn/|title=Unity of Command 2 "won't be panzer porn"|website=Wargamer}}</ref> Another requirement would be a 64-bit operating system.<ref>{{cite web|url=https://www.wargamer.fr/cest-parti-pour-unity-of-command-2/|title=C’est parti pour Unity of Command 2 !|date=17 March 2018|publisher=}}</ref> Notable gameplay mechanics that were added include [[fog of war]], unit headquarters, supply hubs, airborne ops<ref>{{Cite web|url=https://www.rockpapershotgun.com/2019/03/01/the-flare-path-fogbound/|title=The Flare Path: Fogbound|first=Tim|last=Stone|date=March 1, 2019}}</ref> or the ability to go beyond enemy lines and sabotage their infrastructure.<ref name=pcgamer/><ref>{{cite web|url=http://www.wargamer.com/articles/interview-unity-of-command-2/|title=Interview: Unity of Command 2|website=Wargamer}}</ref>
==Reception==
Rob Zacny, in a review on [[Vice (magazine)|Vice]], noted how the game departed in so many ways from the original, but remained a "simple joy to play", calling it a "wargame that invites a lot of delightful perfectionist revisiting for a long time to come".<ref>{{Cite web|url=https://www.vice.com/en_us/article/vb5kk9/unity-of-command-2-review
==References==
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