BattleTech Trading Card Game: Difference between revisions

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The '''''BattleTech Collectible Card Game''''' is an out-of-print [[collectible card game]] (CCG) set in the ''[[BattleTech]]'' universe. The game was developed by [[Wizards of the Coast]] (WotC) for [[FASA Corporation|FASA]] using a similar style of gameplay and cardreleased distribution as WotC's ''[[Magic: The Gathering]]''. It was designed by [[Richard Garfield]]. Its production ran from Novemberin 1996 through 2001.<ref name="MILLER2">{{Citation |last=Miller |first=John Jackson |title=Scrye Collectible Card Game Checklist & Price Guide, Second Edition | year=2003 |pages=87-95 |postscript=.}}</ref> The ''BattleTech CCG'' featured [[BattleMech]]s, characters, and technology from the original board game, with new artwork done by various artists.
 
==Description==
The goal of the game is to make your opponent run out of cards from their stockpile (deck of cards).<ref name="Duelist">{{Citation | last = | first = | title = Wizards of the Coast News| page = 11 | newspaper = The Duelist | date = September 1996 | issue =#12}}</ref> The one without any cards left, loses the game. The most basic way of achieving this, is to attack your enemy's stockpile with mechs and other units.
''BattleTech Collectible Card Game'' was designed by [[Richard Garfield]], the designer of ''[[Magic: The Gathering]]''; both games use a similar style of gameplay and card distribution. It was produced from November 1996 through 2001,<ref name="MILLER2">{{Citation |last=Miller |first=John Jackson |title=Scrye Collectible Card Game Checklist & Price Guide, Second Edition | year=2003 |pages=87-95 |postscript=.}}</ref> and features [[BattleMech]]s, characters, and technology from the original ''BattleTech'' board game, with new artwork done by various artists.
 
==Gameplay==
The goal of the game is to make your opponent run out of cards from their stockpile (deck of cards).<ref name="Duelist">{{Citation | last = | first = | title = Wizards of the Coast News| page = 11 | newspaper = The Duelist | date = September 1996 | issue =#12}}</ref> The one without any cards left, loses the game. The most basic way of achieving this, is to attack your enemy's stockpile with mechs and other units.
 
Each player will need a deck with a maximum of 60 cards. Those decks can consist of any combination of cards the player desires, although when playing with official FASA rules, choosing cards for your deck will be limited, e.g. only cards from one faction/clan. The right assortment of cards can prove vital to victory and is mostly linked to certain tactics.
 
===Turn sequence===
The turn sequence is divided into 6 phases, played in the following order.
 
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During the deploy phase, you will use special command cards (Command Resource) to buy off the costs of units and other command cards like pilots, political personalities and structures. Once they are paid for, they are put into play (deploy) and can be used to attack your opponents or gain tactical advantages. While attacking certain targets during a mission, your units can be aided by mission cards (which may be played as an instant) that give them the edge in fighting your enemy and his or her units.
 
===Card types===
* Unit, including mechs, battlesuits and vehicles
* Command, including resource, structures and pilots