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==Reception==
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Rob Zacny, in a review on [[Vice (magazine)|Vice]], noted how the game departed in so many ways from the original, but remained a "simple joy to play", calling it a "wargame that invites a lot of delightful perfectionist revisiting for a long time to come".<ref>{{Cite web|url=https://www.vice.com/en_us/article/vb5kk9/unity-of-command-2-review|title='Unity of Command 2' Messes with Tactics Perfection—And It Works|first=Rob|last=Zacny|date=November 13, 2019}}</ref> [[Wargamer (website)|Wargamer]] praised its visuals, maintaining they are "some of the best eye candy to come out of a wargaming company this year" and stating that each mission feels satifactory due to its intimidating design, ultimately calling it a marked improvement over the original Unity of Command.<ref>{{Cite web|url=https://www.wargamer.com/reviews/unity-of-command-2/|title=Unity of Command 2 Review|website=Wargamer}}</ref> Luke Plunkett of [[Kotaku]] called it the best wargame he played in years, but stated his dissapointment in turn limiters, and limited control of some units.<ref>https://kotaku.com/unity-of-command-ii-is-a-really-solid-world-war-two-str-1839842115/amp</ref> [[Rock, Paper, Shotgun]] was similarily delighted by the game and its novelties, concluding that "Wargames this canny, attractive, friendly and historically literate come along extremely rarely".<ref>https://www.rockpapershotgun.com/2019/11/15/unity-of-command-2-review/</ref> [[PC Gamer]] noted in its review that new additions such as specialists and HQ upgrades contribute considerably to the campaign's flexibility, stating that there are also moments of historical divergence in the game.<ref>https://www.pcgamer.com/unity-of-command-2-review/</ref>
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